At the beginning of each of your turns, you may choose one of the following Wards. Each Ward lasts until the beginning of your next turn.
Ward of Qu'aph: The Tomb Barque becomes Ethereal.
Ward of Sokth: Enemy units within 12" of the Tomb Barque must re-roll 6's when rolling To Hit in close combat.
Ward of Tahoth: All friendly Wizards within 6" gain the Loremaster special rule.