Blossom Wind is a direct damage spell with a range of 18" that causes 2D6 Strength 2 Hits with the Armour Piercing (1) special rule. In addition, the target unit suffer -1 to its Weapon Skill and Ballistics skill until the start of the caster's next Magic phase. The Wizard may choose to increase the range of this spell to 36". If they do so, the casting value is increased to 13+.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 4Casting Value: 10+