Cacophonic Choir is a hex spell with a range of 12". The target unit takes 3D6 hits that wound on a 4+ with the Ignores Armour Saves special rule. If at least one unsaved Wound is caused, the target unit is subject to the Always Strikes Last and Random Movement (D6) special rules until the start of the caster's next Magic phase. The Wizard can choose to extend the range of this spell to 24". If they do so, the casting value is increased to 19+.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 6Casting Value: 15+