Tapping into the Winds of Magic, the Wizard creates a charm of rebirth that bestows great resilience upon their allies.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Signature SpellCasting Value: 8+
Earth Blood is an augment spell which is cast on the Wizard itself and any unit they are with. The target unit gains the Regeneration (5+) special rule until the start of the caster's next Magic phase. Alternatively, the Wizard can choose to target one unit within 12". If they do so, the target gains Regeneration (6+) instead of Regeneration (5+).