The Wizard summons a mighty wind otherwise only seen during the strongest of sea storms around themselves, sheltering them against any would-be attackers.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 2Casting Value: 8+
Eye of the Storm is an augment spell that is cast on the Wizard and any unit they are with. Until the start of the caster's next Magic Phase, any missile fire directed from or against the Wizard or their unit suffer -1 To Hit. Any missile attacks that do not roll to Hit must first roll a 4+ on a D6 to be able to target the unit. Any unit in base contact with the Wizard or their unit suffer D6 Strength 5 Hits at the start of each Magic Phase.