The magical powers of Orc and Savage Orc Shamans are boosted by the positive energies of Orcs fighting nearby. Conversely, if nearby Orcs are running away, their negative energy weakens a Shaman.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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For each friendly Orc unit (of any type) with a Unit Strength of 10+ in close combat within 24" of the Wizard, they add +1 to cast. Conversely, for each friendly Orc unit (of any type) with a Unit Strength of 10+ fleeing within 24" of the Wizard, they suffer -1 to cast.