The caster draws unstable power from the Realm of Chaos to empower their spells as well as their minions. The raw energy of magic can be immensely powerful, but it is highly unstable and can be as dangerous to the wielder as it is to the foe.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Signature SpellCasting Value: 8+
Power of Darkness is an augment spell with a range of 12". All models in the target unit have a +1 bonus to their Strength characteristic until the start of the caster's next Magic phase. Then add D3 power dice to your power pool. If a natural 6 is rolled when generating these power dice, the caster suffers a Wound which Ignores Armour Saves.