Remains in play. Power of the Wind is a magical vortex that uses the small round template. Once the template is placed, roll 3D6 to determine how many inches the template moves. Any model touched by the template must pass a Strength test or suffer a Strength 4 hit with no armour save allowed. In subsequent turns, roll the scatter dice to determine the direction the cyclone moves. The Wizard can infuse the Power of the Wind with more power, so that it uses the large round template instead. If they do so, the casting value is 16+.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 4Casting Value: 9+