This spell focuses mischievous energy to ensure blows from the mob blessed by this spell find the weak spot in armour; go right after hurty bitz' or sneak in at unexpected angles.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Sneaky Stabbin'URL Copied!
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Signature SpellCasting Value: 6+
Sneaky Stabbin' is an augment spell with a range of 24" that targets Goblins (of any type). The target unit's close combat attacks have the Armour Piercing (1) special rule and can re-roll all failed To Hit and To Wound rolls when attacking in close combat against an enemy's flank or rear until the start of the caster's next Magic phase. The caster can choose to instead have their spell target all friendly units of Goblins (of any type) within 12". If they do so, the casting value is increased to 12+.