Spirit Shield is an augment spell with a range of 24". The target unit gains the Ward save (5+) special rule and may re-roll failed armour saves until the start of the caster's next Magic phase. The Wizard can choose to have this spell affect all friendly units within 12". If they do so, the casting value is increased to 22+.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 5Casting Value: 11+