When a Wizard successfully casts a hex, magic missile or direct damage spell from this lore, and the casting roll contains any double, the spell's target suffers 2D6 Strength 2 hits with the Armour Piercing (1) special rule. If the casting roll contains any treble, the spell's target instead suffers 3D6 hits instead. In either case, the hits are resolved after the spell has been resolved.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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