The shaman conjures a glowing ball of magical energy resembling the Bad Moon that squigs cannot help but chase.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 1Casting Value: 5+
Squig Lure is an augment spell with a range of 24" that targets any unit of Squigs. The target unit immediately makes a Random Move (2D6); and all Squigs (but not their riders or handlers) in the unit gain the Frenzy special rule until the start of the caster's next Magic phase. The caster can choose to have the Squig Lure target all friendly units within 12". If they do so, the casting value is increased to 10+.