Remains in play. Talons of Night is a magical vortex that uses the small round template. Once the template is placed, the player then nominates the direction in which the Talons of Night will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by 3. Any model touched by the template suffer a Strength 4 Hit with the Armour Piercing (1) special rule. If the result on the artillery dice is a misfire, centre the template on the caster and roll a scatter dice and a D6. The template moves the number of inches equal to the result of the D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol). In either event, in subsequent turns, the Talons of Night travels in a random direction and moves a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent turns, the Talons of Night are removed. The caster can choose to increase the power of the spell so that it uses the large round template instead. If they do so, the casting value is increased to 15+.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 5Casting Value: 12+