The spirit of Kurnous fills the target of the spell, infusing them with a part of his savagery, anger and power.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
The Call of the HuntURL Copied!
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Spell Level 6Casting Value: 11+
The Call of the Hunt is an augment spell with a range of 18". Until the start of the caster's next Magic phase, the unit gains +1 Attack (except mounts). If the unit is not engaged in combat, it immediately moves forward towards the closest enemy unit using the Random Movement (2D6) special rule. The Wizard can instead choose to increase the range of this spell to 36". If they do so, the casting value is increased to 14+.