At the Wizard's command, nebulous nature spirits assail the foe, clawing at them with hands not nearly as insubstantial as they appear.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
The Curse of AnraheirURL Copied!
URL Copied!
Spell Level 4Casting Value: 9+
The Curse of Anraheir is a hex with a range of 24". The target unit suffers a -1 penalty to its To Hit rolls (to both its shooting and close combat attacks) until the start of the caster's next Magic phase. In addition, the unit treats all terrain (other than open and impassable terrain) as dangerous terrain and will fail Dangerous Terrain tests on a 1 or 2, rather than a 1. The Wizard can choose to extend the range of this spell to 48". If they do so, the casting value is increased to 11+.