Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Transformation of Kadon
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Spell Level 6Casting Value: 13+

Kadon was a master of forms, able to shift their shape to that of any monster. One day he found that he could not change back.

The Transformation of Kadon is an augment spell can only be cast upon the Wizard, and only if they are on foot. Whilst the spell is in effect, the Wizard transmogrifies itself into a Monster (use a suitable model) with the following profile and special rules: Fly (7), Breath Weapon (Strength 4, Flaming Attacks).

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If the Wizard is in a unit, they can remain within the unit, even though they are now technically a Monster. If they cannot be placed because there is not enough room, the spell does not work. Whilst transformed, the Wizard cannot channel, cast or dispel spells, and all of their magic items and mundane equipment (armour, weapons, etc.) temporarily stop working. Any wounds suffered by the Wizard are not carried over between transformations. The Wizard can choose to end the spell at the start of any of their Magic Phases.