The ground beneath the enemy turns into water, going deeper and deeper as they move, until they eventually find themselves unable to reach the bottom anymore.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 3Casting Value: 9+
Watery Grave is a hex spell with a range of 18". The target unit counts as moving through dangerous terrain until the start of the caster's next Magic phase. For every 4" the unit moves while the spell is in effect, the chance of them failing the test increases by +1. The Wizard can choose to extend the range of this spell to 36". If he does so, the casting value is increased to 12+.