When a spell is successfully cast, and after its effects have been resolved, roll a D6. On a roll of 1-4 nothing happens, but on a roll of 5-6 you may take one dispel dice from the opponent's dispel pool and add it to your power pool. If there are no dice left in the opponent's dispel pool, then this lore attribute has no effect.
With a snap of his fingers the shaman blankets the foe in a swarm of tiny venomous spiders.
Venomous Spiderlings is a direct damage spell with a range of 24". The target unit suffers 3D6 Strength 1 Hits with the Poisoned Attacks special rule. The caster can extend the range of this spell to 48". If they do so, the casting value is increased to 8+.
The shaman gestures towards a nearby area of terrain, which is suddenly engulfed in glowing cobwebs.
Deadly Webbing can be any terrain feature within 24". Until the start of the caster's next Magic phase, the target counts as Dangerous Terrain for all non-flying movement and in addition, units cannot march while within it. This spell has no effect on Forest Goblins. The caster can extend the range of this spell to 48". If they do so, the casting value is increased to 8+.
With a snap of the Shaman's fingers the skin of nearby warriors starts to harden.
Chitinous Armour is an augment spell with a range of 24" that targets Goblins (of any type). The target unit gains the Natural Armour (6+) special rule until the start of the caster's next magic phase. The caster can choose to have this spell target all friendly units of Goblins (of any type) within 12". If they do so, the casting value is increased to 12+.
The shaman uses his magical powers to endow nearby Forest Goblins with preternatural speed.
Scuttling Terrors is an augment spell with a range of 24" that targets Goblins (of any type). The target unit may immediately make a Move as if it were the Remaining Moves phase. The caster can extend the range of this spell to 48". If they do so, the casting value is increased to 11+.
The caster cackles maniacally and prances with even more energy than usual. Phrases such as 'Ooooo, lookit over there,' or 'Can yer believe da size of that 'un?' are screeched shrilly while the Shaman gesticulates madly and points with more than wild abandon.
Sneaky Distraction is a hex spell that targets all enemy units within 12" of the caster. The target units suffer -1 To Hit with missile attacks and in close combat until the start of the caster's next Magic phase. This spell has no effect on models with Immunity (Psychology). The caster can choose to instead have their spell target all enemy units within 18". If they do so, the casting value is increased to 12+.
The shaman points a bony finger at a nearby enemy and curses them in the name of the Spider God.
Curse of da Spider God is a hex spell with a range of 24". The target unit must re-roll successful To Hit rolls (in shooting and close combat) and armour saves until the start of the caster's next Magic phase. The caster can extend the range of this spell to 48". If they do so, the casting value is increased to 12+.
Hissing and baring his own fangs, the Shaman calls upon the Spider God for its wicked aid. As if in answer to his call, nearby allies seem to take on a spider-like aspect, filling them with scuttling vitality.
Gift of da Spider God is an augment spell with a range of 24" that targets Goblins (of any type). The target unit gains the Poisoned Attacks and Regeneration (6+) special rules until the start of the caster's next Magic phase. If the unit already has Poisoned Attacks, the spell will boost its venom so that they Wound automatically on a To Hit roll of 6. The caster can choose to instead have their spell target all friendly units of Goblins (of any type) within 12". If they do so, the casting value is increased to 24+.