Whenever a spell from the Lore of Yang is successfully cast, all friendly units within 6" of the caster gain the Armour Piercing (1) special rule until the start of the caster's next magic phase.
Warrior Incarnate is an augment spell with a range of 24". The target unit gains the Hatred special rule until the start of the caster's next Magic phase. The Wizard can choose to increase the range of the spell to 48". If they do so, the casting value is increased to 8+.
Jade Shield is an augment spell with a range of 12". The target unit gains a Ward Save (6+) until the start of the caster's next Magic phase. The Wizard can choose to extend the range of this spell to 24". If they do so, the casting value is increased to 10+.
Dragon's Breath is a direct damage spell. The caster makes a Breath Weapon Attack. This may be cast in close combat, following the normal rules for Breath Weapons. All models Hit suffer a Strength 5 Hit with the Flaming Attacks special rule.
Stone Ground Stance is an augment spell with a range of 24". Until the start of the caster's next Magic phase, the target unit gains the Stubborn special rule (if they are already Stubborn, they instead become Unbreakable) and enemies charging them lose all charge bonuses. The Wizard can choose to extend the range of this spell to affect all friendly units within 12". If they do so, the casting value is increased to 16+.
Wall of Wind & Fire is a direct damage spell with a range of 18" that causes 2D6 Strength 3 Hits with the Flaming Attacks special rule. In addition, the target unit suffer -1 to Leadership until the start of the caster's next Magic phase. The Wizard may choose to increase the range of this spell to 36". If they do so, the casting value is increased to 12+.
Might of Heaven & Earth is an augment spell with a range of 12". The target unit gains +1 Weapon Skill, +1 Strength, Flaming Attacks and Magical Attacks special rules until the start of the caster's next Magic phase. The Wizard can choose to extend the range of this spell to 24". If they do so, the casting value is increased to 14+.
Constellation of the Dragon is a direct damage spell. Place the small round template anywhere within 24" – it then scatters D6". All models underneath the template suffer a Strength 5 Hit with the Multiple Wounds (D3) special rule. The Wizard can increase the power of the spell to use the large template rather than the small template. If they do so, the casting value is increased to 16+, the template scatters 2D6" rather than D6", and the spell causes Multiple Wounds (D6).