The so-called "Blood of Hashut" is a powerful alchemical substance saturated with daemonic magic that ignites metal on contact, busting it into molten flame. Although precious beyond mere gold, the favoured of the Dark Gad sometimes carry a vial of this liquid into combat to the devastation of the most heavily armoured foe.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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One use only. The Blood of Hashut can be used in close combat instead of attacking normally that turn. It targets a single model in base contact. The attack works on a 2+. If a 1 is rolled, the Blood of Hashut is wasted.
If the attack is successful, then D6 automatic hits are inflicted on the target. The To Wound score of these hits is always equal to the unmodified close combat armour save of the target (excluding Natural Armour). For example, a model with a 3+ save is wounded on a 3+ and so on. Attacks from the Blood of Hashut have the Ignores Armour Saves, Flaming Attacks and Magical Attacks special rules.