Grenades are highly unstable alchemical concoctions filled with gunpowder than explode on impact, causing massive damage.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Grenades have a range of 6", Strength 4 as well as the Armour Piercing (1) and Quick to Fire special rules. Each hit with a Grenade is multiplied into D6 hits. Against skirmishers and single characters on foot, is causes D3 hits. However, if a 1 is rolled when rolling To Hit, the Grenadier suffers a single Strength 4 Armour Piercing (1) Hit himself instead.