Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Army List: Kingdoms of Ind
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Kingdoms of Ind

Based on PDF Version 1.12, Last Modified: 2023 November 15 @ 10:42

Army Special Rules

This section of the book describes all the different units used in a Kingdoms of Ind army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Kingdoms of Ind units, and these are detailed here.

A unit with this special rule can benefit from either Good Karma or Bad Karma depending on their actions during the game. If a unit has Good Karma and receives Bad Karma or vice versa, the effects cancel each other out.

Good Karma: If the unit successfully destroys, breaks or panics an enemy unit, all models in it may re-roll 1's To Hit and To Wound in close combat and with missile weapons until they suffer Bad Karma.

Bad Karma: If the unit breaks from combat or flees as a result of a Panic test, all models in it must re-roll 6's To Hit and To Wound in close combat and with missile weapons until they gain Good Karma.

All models with the Deva special rule have the Fear, Immunity (Psychology), Magical Attacks, Ward Save (5+) and Unstable special rules.

Lords

Maharajah. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts

MWSBSSTWIALd
Maharajah465443649

Troop Type: Infantry (Character, Human)

Hand weapon, light armour.

  • May take an additional hand weapon (+3 pts), spear (+4 pts), great weapon (+8 pts) or polearm (+8 pts).

  • May take a longbow (+5 pts), javelins (+5 pts) or throwing weapons (+5 pts).

  • May upgrade to medium armour (+6 pts).

  • May take a shield (+3 pts).

  • May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), Thronebearers (+10 pts), a Royal Chariot, replacing one of the crew (+70 pts), a Vimana Chariot, replacing one of the crew (+100 pts) or a Royal Elephant, replacing one of the crew (+165 pts).

  • May take Magic Items up to a total of 100 pts.

Karma

Mantrik Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts

MWSBSSTWIALd
Mantrik Lord433343318

Troop Type: Infantry (Character, Human)

Magic: Mantrik Lord is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Life, the Lore of Heavens, the Lore of Light or the Lore of the Devas.

Hand weapon.

  • May be upgraded to a Level 4 Wizard (+35 pts).

  • May take Magic Items up to a total of 100 pts.

Karma

Avatar of Brahambhu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350 pts

MWSBSSTWIALd
Avatar of Brahambhu655665649

Troop Type: Monster (Character, Deva)

An Avatar of Brahambhu is a Level 2 Wizard who uses spells from the Lore of Life. In addition, they know the Creation of Brahambhu spell from the Lore of the Devas.

Hand weapon.

  • May take up to 2 additional Wizard Levels (+35 pts/level).

  • May take Magic Items up to a total of 100 pts.

Deva

Avatar of Vishyana. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .365 pts

MWSBSSTWIALd
Avatar of Vishyana676666659

Troop Type: Monster (Character, Deva)

An Avatar of Vishyana is a Level 1 Wizard who uses spells from the Lore of Light. In addition, they know the Shield of Vishyana spell from the Lore of the Devas.

Hand weapon.

  • May be upgraded to a Level 2 Wizard (+35 pts).

  • May take Magic Items up to a total of 100 pts.

Deva

Avatar of Shidra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .390 pts

MWSBSSTWIALd
Avatar of Shidra896665969

Troop Type: Monster (Character, Deva)

An Avatar of Shidra is a Level 1 Wizard who uses spells from the Lore of Fire. In addition, they know the Eye of Shidra spell from the Lore of the Devas.

Hand weapon.

  • May be upgraded to a Level 2 Wizard (+35 pts).

  • May take Magic Items up to a total of 100 pts.

Deva

Heroes

Rajah. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts

MWSBSSTWIALd
Rajah455442538

Troop Type: Infantry (Character, Human)

Hand weapon, light armour.

  • May take an additional hand weapon (+2 pts), spear (+3 pts), great weapon (+6 pts) or polearm (+6 pts).

  • May take a longbow (+5 pts), javelins (+5 pts) or throwing weapons (+5 pts).

  • May upgrade to medium armour (+4 pts).

  • May take a shield (+3 pts).

  • May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts), Thronebearers (+10 pts), a Royal Chariot, replacing one of the crew (+70 pts), a Vimana Chariot, replacing one of the crew (+100 pts) or a Royal Elephant, replacing one of the crew (+165 pts).

  • May take Magic Items up to a total of 50 pts.

  • One Rajah in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.

Karma

Mantrik. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts

MWSBSSTWIALd
Mantrik433332317

Troop Type: Infantry (Character, Human)

Magic: Mantrik is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Life, the Lore of Heavens, the Lore of Light or the Lore of the Devas.

Hand weapon.

  • May be upgraded to a Level 2 Wizard (+35 pts).

  • May take Magic Items up to a total of 50 pts.

Karma

Vishkanya. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 pts

MWSBSSTWIALd
Vishkanya575432739

Troop Type: Infantry (Character, Human)

Two hand weapons, throwing weapons.

  • May take Magic Items up to a total of 50 pts.

Dodge (5+), Hidden, Natural Armour (6+), Poisoned Attacks, Poisoned Blood, Scouts

Roll a D6 whenever the Vishkanya loses a Wound in Close Combat. On a 6, the model who inflicted the Wound suffers a Wound themselves.

Beastmaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 pts

MWSBSSTWIALd
Beastmaster544442427
Tiger850542426
Panther940442536

A Beastmaster may never be the Army General.

Troop Type (Beastmaster): Infantry (Character, Human)

Troop Type (Tiger): War Beast (Animal)

Troop Type (Panther): War Beast (Animal)

Hand weapon.

  • May take an additional hand weapon (+2 pts).

  • May take a bow (+5 pts), javelins (+5 pts) or throwing weapons (+5 pts).

  • May be mounted on a Bengal Tiger (+50 pts).

  • May be accompanied by up to a total of 5 Tigers (+21 pts/model) and/or Panthers (+21 pts/model).

  • May take Magic Items up to a total of 25 pts.

Beastmaster, Forest Strider, Karma, Mixed Unit

Any friendly War Beast, Monstrous Beast, Monstrous Cavalry or Monster (except Devas) within 6" of a Beastmaster may re-roll failed Leadership tests and are Stubborn.

Forest Strider, Karma, Mixed Unit

Forest Strider, Karma, Mixed Unit

Mounts

Warhorse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Warhorse830331315

Troop Type: War Beast (Animal)

Thronebearers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Throne Bearers4434--448

Thronebearers add +4 to the model's Unit Strength.

Troop Type: Infantry (Human)

Large Target (2)

Bengal Tiger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Bengal Tiger85054343-

Troop Type: Monstrous Beast (Animal)

Devastating Charge, Forest Strider

Core Units

Rajputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model

MWSBSSTWIALd
Rajput433331317
Paik433331327

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, shield.

  • May take spears (+1 pt/model), replace shields with additional hand weapons (free) or replace shields with great weapons (+1 pt/model).

  • May take light armour (+1 pt/model).

  • May upgrade one Rajput to a Paik (+10 pts).

  • May upgrade one Rajput to a Musician (+10 pts).

  • May upgrade one Rajput to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Karma

Archers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model

MWSBSSTWIALd
Archer433331317
Marksman434331317

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, longbow.

  • May upgrade one Archer to a Marksman (+10 pts).

  • May upgrade one Archer to a Musician (+10 pts).

  • May upgrade one Archer to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Karma

Urumi Swordsmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model

MWSBSSTWIALd
Urumi Swordsman443331417
Urumi Master443331427

Unit Size: 10+

Troop Type: Infantry

Urumi Sword

Hand weapon. A model using an Urumi Sword gain +2 Attacks but suffer -1 to their Strength.

  • May take bucklers (+1 pt/model).

  • May upgrade one Urumi Swordsman to an Urumi Master (+10 pts).

Karma, Skirmishers

Skirmishers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model

MWSBSSTWIALd
Skirmisher433331317
Marksman434331317

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, throwing weapons.

  • May replace throwing weapons with slings (+1 pt/model) or javelins & shields (+2 pts/model).

  • May upgrade one Skirmisher to a Marksman (+10 pts).

  • May upgrade one Skirmisher to a Musician (+10 pts).

Karma, Skirmishers

Pindari Horsemen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model

MWSBSSTWIALd
Pindari Horseman433331317
Sowar433331327
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry (Human)

Hand weapon, shield.

  • May take spears (+1 pt/model), javelins (+2 pts/model) or replace shields with shortbows (free)

  • May take light armour (+1 pt/model).

  • May upgrade one Pindari Horseman to a Sowar (+10 pts).

  • May upgrade one Pindari Horseman to a Musician (+10 pts).

  • May upgrade one Pindari Horseman to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Fast Cavalry, Karma

Camel Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Camel Rider433331317
Sowar433331327
Camel730341315

Unit Size: 5+

Troop Type: Cavalry (Human)

Hand weapon, shield.

  • May take spears (+1 pt/model), javelins (+2 pts/model) or replace shields with shortbows (free)

  • May take light armour (+1 pt/model).

  • May upgrade one Cavalryman to a Sowar (+10 pts).

  • May upgrade one Cavalryman to a Musician (+10 pts).

  • May upgrade one Cavalryman to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Fast Cavalry, Karma

Mansabdars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model

MWSBSSTWIALd
Mansabdar443331318
Zamindar443331328
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry (Human)

Hand weapon, medium armour, shield.

  • May take spears (+1 pt/model) and/or shortbows (+1 pt/model) or replace shields with flails (+1 pt/model).

  • May take barding (+1 pt/model).

  • May upgrade one Mansabdar to a Zamindar (+10 pts).

  • May upgrade one Mansabdar to a Musician (+10 pts).

  • May upgrade one Mansabdar to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Karma

Snake Swarms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts per base

MWSBSSTWIALd
Snake Swarm4302261610
Snake Charmer433331327

Unit Size: 2+ Snake Swarms and 1+ Snake Charmer.

Troop Type (Snake Swarm): Swarm (Animal)

Troop Type (Snake Charmer): Infantry (Human)

Karma, Poisoned Attacks, Snake Charmer

You must include one Snake Charmer for every 2 Snake Swarms at no additional cost. Each Snake Charmer can only control 2 Snake Swarms each. If a Snake Charmer is killed, the Snake Swarms he controlled are automatically removed as casualties as soon as the unit is out of close combat.

Karma, Snake Charmer

You must include one Snake Charmer for every 2 Snake Swarms at no additional cost. Each Snake Charmer can only control 2 Snake Swarms each. If a Snake Charmer is killed, the Snake Swarms he controlled are automatically removed as casualties as soon as the unit is out of close combat.

Special Units

Maiden Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Maiden Guard443331418
Maiden Warden443331428

Unit Size: 10+

Troop Type: Infantry (Human)

Spear, shield.

  • May replace spears & shields with polearms (free).

  • May take light armour (+1 pt/model).

  • May upgrade one Maiden Guard to a Maiden Warden (+10 pts).

  • May upgrade one Maiden Guard to a Musician (+10 pts).

  • May upgrade one Maiden Guard to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Karma, Stubborn

Holy Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Holy Warrior443431318
Fearless One443431328

Unit Size: 10+

Troop Type: Infantry (Human)

Great weapon, medium armour.

  • May upgrade one Holy Warrior to a Fearless One (+10 pts).

  • May upgrade one Holy Warrior to a Musician (+10 pts).

  • May upgrade one Holy Warrior to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Immunity (Psychology), Karma, Magic Resistance (1)

Sepoys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Sepoy433331317
Marksman434331317

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, handgun.

  • May upgrade one Sepoy to a Marksman (+10 pts).

  • May upgrade one Sepoy to a Musician (+10 pts).

  • May upgrade one Sepoy to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Karma

Camel Gunners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model

MWSBSSTWIALd
Camel Gunner433341317
Zamburak434341317
Camel730341315

Unit Size: 5+

Troop Type: Cavalry (Human)

Hand weapon, Shaturnal.

Shaturnals have a range of 36", Strength 5, Armour Piercing (1) and Move or Fire special rules.

  • May upgrade one Camel Gunner to a Zamburak (+10 pts).

  • May upgrade one Camel Gunner to a Musician (+10 pts).

  • May upgrade one Camel Gunner to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Fast Cavalry, Karma

Royal Chariots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model

MWSBSSTWIALd
Royal Chariot7--544---
Charioteer-433--318
Warhorse-303--315

Unit Size: 1-3 Royal Chariots. Each War Chariot has 3 Charioteers and 2 Warhorses.

Troop Type: Chariot (Armour Save 6+, Human)

Spear, longbow.

  • May replace bows with javelins (free).

  • May take two additional Crew (+12 pts).

  • May take two additional Warhorses (+6 pts).

Karma

Bengal Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 pts per model

MWSBSSTWIALd
Bengal Rider433331417
Bengal Master433331427
Bengal Tiger85054343-

Unit Size: 3+

Troop Type: Monstrous Cavalry (Human)

Hand weapon.

  • May take additional hand weapons (+1 pt/model), spears (+1 pts/model), great weapons (+1 pt/model).

  • May upgrade one Bengal Rider to a Bengal Master (+10 pts).

  • May upgrade one Bengal Rider to a Musician (+10 pts).

  • May upgrade one Bengal Rider to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Devastating Charge (Bengal Tiger only), Forest Strider, Karma

War Elephants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts per model

MWSBSSTWIALd
Mahout433331317
War Elephant630554335

Each additional Mahout increases the model's Unit Strength by 1.

Unit Size: 2+

Troop Type: Monstrous Cavalry (Human)

Spear, longbow.

  • May replace longbows with javelins (free) or handguns (free).

  • May take Great Bows (+20 pts/model)

  • May take up to three additional Mahouts (+6 pts/model).

  • May take Mahout Experts (+5 pts/model), Armour Plates (+15 pts/model), Spike Chains (+5 pts/model) and/or Spiked Tusks (+15 pts/model).

The unit gains medium armour.

Great Bows follow the rules for Bolt Throwers with Strength 5.

The unit may re-roll failed Stampede tests.

The War Elephants gain the Impact Hits (D6+1) special rule.

The unit gains +1 Strength to its Attacks.

Impact Hits (D3+1), Karma, Natural Armour (5+), Stampede

If a War Elephant suffers a wound from a missile attack, it must immediately take a Panic test. Any time a War Elephant fails a Panic or Break test it will Flee in a random direction, as determined by the Scatter dice. If it flees through any unit, it inflicts D6+1 Strength 5 hits.

Rakshasas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Rakshasa643441417
Tigerclaw643441427

Unit Size: 10+

Troop Type: Infantry (Beastman)

Two hand weapons.

  • May replace hand weapons with great weapons (+1 pt/model).

  • May upgrade one Rakshasa to a Tigerclaw (+10 pts).

  • May upgrade one Rakshasa to a Musician (+10 pts).

Ambushers, Forest Strider, Hatred, Skirmishers

Vanaras. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model

MWSBSSTWIALd
Vanara533331416
Monkey Chief533331426

Unit Size: 5+

Troop Type: Infantry (Beastman)

Hand weapon.

  • May take additional hand weapons (+1 pt/model) or blowpipes (+2 pts per model).

  • May upgrade one Monkey Warrior to a Monkey Chief (+10 pts).

Dodge (6+), Forest Strider, Obstacle Strider, Scouts, Skirmishers

Garudas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Garuda433331427
Blood Beak433331437

Unit Size: 5+

Troop Type: Infantry (Beastman)

Hand weapon.

  • May take bows (+2 pts per model).

  • May upgrade one Garuda to a Blood Beak (+10 pts).

Fly (10)

Ganeshas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 pts per model

MWSBSSTWIALd
Ganesha640453238
Tusk Breaker640453248

Unit Size: 3+

Troop Type: Monstrous Infantry (Beastman)

Hand weapon.

  • May take additional hand weapons (+3 pts per model), great weapons (+6 pts per model) or shields (+3 pts per model).

  • May upgrade one Ganesha to a Tusk Breaker (+10 pts).

  • May upgrade one Ganesha to a Musician (+10 pts).

  • May upgrade one Ganesha to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Impact Hits (1), Natural Armour (5+)

Nagas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 pts per model

MWSBSSTWIALd
Naga744443548
Venomtail744443558

Unit Size: 3+

Troop Type: Monstrous Beast (Beastman)

Two hand weapons.

  • May take serpent bows (+5 pts per model).

  • May upgrade one Naga to a Venomtail (+10 pts).

Serpent bows are bows with a range of 36" and Strength 4.

Aquatic, Natural Armour (5+), Natural Armour (6+), Poisoned Attacks

Kalaratris. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Kalaratri443331437
Dark Eye443331447

Unit Size: 10+

Troop Type: Infantry (Deva)

Two hand weapons.

  • May upgrade one Kalaratri to a Dark Eye (+10 pts).

  • May upgrade one Kalaratri to a Musician (+10 pts).

  • May upgrade one Kalaratri to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Deva

Maruts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model

MWSBSSTWIALd
Marut440441117
Storm Chaser440441127

Unit Size: 10+

Troop Type: Infantry (Deva)

Hand weapon, medium armour, shield.

  • May upgrade one Marut to a Storm Chaser (+10 pts).

  • May upgrade one Marut to a Musician (+10 pts).

  • May upgrade one Marut to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Deva, Lightning Attacks

Yakshas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model

MWSBSSTWIALd
Yaksha642543237
Guardian642543247

Unit Size: 3+

Troop Type: Monstrous Infantry (Deva)

Great weapon, light armour.

  • May upgrade one Yaksha to a Guardian (+10 pts).

  • May upgrade one Yaksha to a Musician (+10 pts).

  • May upgrade one Yaksha to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Deva

Rare Units

Great Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model

MWSBSSTWIALd
Great Cannon----7----
Crew433331317

Unit Size: 1 Great Cannon & 3 Crew.

Troop Type: War Machine (Great Cannon, Human)

Hand weapon.

War Rocket. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts per model

MWSBSSTWIALd
War Rocket----7----
Crew433331317

Unit Size: 1 Rocket Battery & 3 Crew.

Troop Type: War Machine (Stone Thrower, Human)

Hand weapon.

Rocket Battery

If the artillery dice shows a misfire, roll a D6 and consult the Black Powder Misfire Chart in the Warhammer rulebook.

Temple Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts per model

MWSBSSTWIALd
Temple Chariot4--6610---

Unit Size: 1

Troop Type: Shrine (Armour Save 5+, Human)

Large Target (5), Totem of the Devas, Unstoppable Force, Ward Save (5+)

For each friendly Temple Chariot on the battlefield at the start of your magic phase, add 1 dice to your power pool. In addition, any unit joined by a Temple Chariot gains the Unbreakable special rule.

A Temple Chariot inflicts D6 Impact Hits at the start of each round of close combat.

Vimana Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model

MWSBSSTWIALd
Vimana Chariot---554---
Charioteer-403--318

Unit Size: 1 Vimana Chariot & 3 Crew.

Troop Type: Chariot (Armour Save 5+, Human)

Spear, bow, light armour.

  • May take a Great Bow (+20 pts).

Great Bows follow the rules for Bolt Throwers with Strength 5.

Fly (7)

Royal Elephant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts per model

MWSBSSTWIALd
Royal Elephant630565246
Mahout443331318

Unit Size: 1 Royal Elephant and 3 Mahouts.

Troop Type: Monster (Human, Animal)

Spear, longbow.

  • May replace longbows with javelins (free) or handguns (free).

  • May take up to two additional Mahouts (+6 pts/model).

  • May take a Great Bow (+20 pts) or a Small Cannon (+45 pts).

  • May take Mahout Expert (+10 pts), Armour Plates (+20 pts), Spike Chains (+15 pts) and/or Spiked Tusks (+15 pts).

The unit gains medium armour.

Great Bows follow the rules for Bolt Throwers with Strength 5.

The unit may re-roll failed Stampede tests.

Small cannons follow the rules for Cannons with Strength 7 and the Multiple Wounds (D3) special rule.

The Royal Elephant gains Impact Hits (2D6) special rule.

The unit gains +1 Strength to its Attacks.

Impact Hits (D6+1), Karma, Natural Armour (5+), Stampede

If a War Elephant suffers a wound from a missile attack, it must immediately take a Panic test. Any time a War Elephant fails a Panic or Break test it will Flee in a random direction, as determined by the Scatter dice. If it flees through any unit, it inflicts D6+1 Strength 5 hits.

Makara. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model

MWSBSSTWIALd
Makara640655357

Unit Size: 1

Troop Type: Monster (Animal)

Aquatic, Multiple Wounds (D3), Natural Armour (4+)

Yali. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model

MWSBSSTWIALd
Yali640555447

Unit Size: 1

Troop Type: Monster (Animal)

Immunity (Psychology), Impact Hits (D6), Stubborn

Shesha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts per model

MWSBSSTWIALd
Shesha640555477

Unit Size: 1

Troop Type: Monster (Animal)

  • May take Spit Poison (+15 pts).

Spit Poison has a range of 12", Strength 3, Multiple Shots (5) and the Poisoned Attacks special rule.

Natural Armour (4+), Poisoned Attacks

Special Characters - Lords

Darahma God-Hero of Ind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts

MWSBSSTWIALd
Darahma466553649

Troop Type: Infantry (Special Character, Deva)

Hand weapon.

  • May be mounted on a Royal Chariot, replacing one of the crew (+70 pts)

Magic Items / Abilities: Kodandam, The Brahmirastra Arrow

Longbow. Kodandam has Strength 5, Flaming Attacks and the Multiple Shots (4) special rules. Roll a D6 for each initial unsaved Wound caused. On a 5+, the target takes another D6 Strength 4 hits.

One use only. When fired, this arrow automatically Hits. Place the large template with the hole centred on the target model. Any model under the template takes a Strength 6 Hit with the Multiple Wounds (D3) rule.

Deva

Karishna The Current Avatara. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .290 pts

MWSBSSTWIALd
Karishna476553749

Troop Type: Infantry (Special Character, Deva)

Magic: Karishna is a Level 2 Wizard who uses spells from the Lore of Heavens, the Lore of Light or the Lore of the Devas.

Hand weapon, light armour.

Magic Items / Abilities: Sudarshana Chakram

Sudarshana Chakram may be thrown in the Shooting Phase. It has a range of 18". Target 1 enemy model within line of sight and roll to Hit as normal. If the attack hits, place the 3" template over that model. Roll a D6 and the Scatter dice to determine in which direction Sudarshana Chakram moves. Any model passed over by the template suffers a Strength 3 hit with the Armour Piercing (1) special rule.

Deva

Special Characters - Heroes

Urjana Master of the Bow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts

MWSBSSTWIALd
Urjana456442638

Troop Type: Infantry (Special Character, Human)

Hand weapon, light armour.

  • May be mounted on a Royal Chariot, replacing one of the crew (+70 pts)

Magic Items / Abilities: Gandvia, Kaustubha

Longbow. Gandvia has Strength 4 and the Killing Blow special rule.

Any Close Combat attack targeted against the wearer will only ever hit him on the roll of a natural 6.

Karma, Sniper

Parashuruma The Holy Slayer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts

MWSBSSTWIALd
Parashuruma465442538

Troop Type: Infantry (Special Character, Human)

Longbow.

Magic Items / Abilities: Parashu of Shaivi

This weapon gives the wielder +2 to their Strength. In addition, they gain the Killing Blow special rule, which takes effect on a 5+ rather than a 6+.

Hatred, Head-taker, Immunity (Psychology), Karma, Regeneration (4+)

Each time a model is slain by a Killing Blow, Parashuruma gains an additional +1 to his Combat Resolution bonus.

Mhogli The Beastmaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts

MWSBSSTWIALd
Mhogli555442538
Sher Khana850554547

Troop Type: Monstrous Cavalry (Special Character, Human)

Magic Items / Abilities: Beast's Bane, Helmet of the Dark Beast

Spear. All attacks made by the spear have the Armour Piercing (1) and Multiple Wounds (D6) special rules.

This helmet gives the wearer a 6+ armour save. Enemies must re-roll successful Panic, Fear and Terror tests caused by the wearer.

Beastmaster, Karma, Terror

Any friendly War Beast, Monstrous Beast, Monstrous Cavalry or Monster (except Devas) within 6" of a Beastmaster may re-roll failed Leadership tests and are Stubborn.

Magic Items

This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Indans. These may be used in addition to the magic items found in the Warhammer rulebook.

Magic Weapons

The wielder of the Kaumodaki gains +2 Strength. Roll a D6 for each initial Attack that Hits. On a 4+, it causes another Hit.

The wielder of this weapon gains +1 To Hit and +1 To Wound, as well as Flaming Attacks. If he rolls a natural 6 when rolling To Wound, the attack is done with the Multiple Wounds (D3) special rule.

Sudarshana Chakram may be thrown in the Shooting Phase. It has a range of 18". Target 1 enemy model within line of sight and roll to Hit as normal. If the attack hits, place the 3" template over that model. Roll a D6 and the Scatter dice to determine in which direction Sudarshana Chakram moves. Any model passed over by the template suffers a Strength 3 hit with the Armour Piercing (1) special rule.

The Trident may be used as a polearm in Close Combat, and be thrown like a javelin in the Shooting phase (and may be used several times in this way). In addition, the wielder gains the Heroic Killing Blow special rule.

The wielder of this weapon gains +1 Strength, Armour Piercing (1), Poisoned Attacks and the Strength Bonus (1) special rules.

The Vajra counts as a hand weapon that can also used in the Shooting Phase. Roll a D3. This is the number of lightning bolts that may be thrown this phase. The lightning bolts have a range of 24" and each causes a Strength 6 hit with the Lightning Attacks special rule. Roll to Hit as normal.

Two hand weapons. Every time the wielder inflicts a Hit or makes a Parry save in close combat, they inflict an additional automatic Strength 4 Hit with the Flaming Attacks special rule against the enemy. In addition, the wearer gains the Immunity (Flaming Attacks).

Longbow. Shots from this bow has Strength 5, Multiple Wounds (D3) and Ignores Armour Saves special rules. However, before using it, the wielder must pass a Leadership test. If failed, wielder suffers 1 Wound which Ignores Armour Saves instead.

Magic Armour

The Kavacha gives the wearer a 2+ armour save, which may be re-rolled. This save cannot be improved by any means.

Talismans

The Guardian Amulet confers a Ward Save (2+). Roll separately for every wound suffered. For every successful save you make, the Ward Save will weaken, so after one save it will be a 3+, after two saves a 4+ etc. 6’s always saves the wound.

Arcane Items

When the bearer rolls a Miscast, they may ignore the roll on the miscast table on the D6 roll of 4+.

Once use only. When attempting to cast a spell, the Wizard may choose to use a Prayer Bead to add +1 to the total casting value. A Wizard can buy as many of these as he wish as long as he has points available, and several Prayer Beads may be used for a single spell.

Enchanted Items

One use only. The bearer may drink from the Amrita at the start of any phase. When he drinks from it, he regains all lost Wounds and gains the Regeneration special rule until the start of his next turn.

The wearer of this mask may re-roll failed rolls of 1 when rolling To Hit, To Wound, and when taking armour saves and Ward Saves.

Bound spelll, power level 8. The Brahmastra contains a magic missile with a range of 24" that causes 3D6 Strength 5 Hits with the Flaming Attacks special rule.

Magic Standards

All models in the unit carrying this banner are Stubborn and gains the Ward Save (5+) special rule.

The Lore of the Devas

Whenever a Wizard is casting a spell from the Lore of the Devas, they gain +1 to the casting result for every duplicate rolled.

Tantra is an augment spell with a range of 24". The target unit gains the Always Strikes First special rule until the start of the caster's next Magic phase. The Wizard can choose to have this spell affect all friendly units within 12". If they do so, the casting value is increased to 10+.

Fortune of Lakshri is an augment spell with a range of 24". The target unit may re-roll D3 dice that directly affects them until the start of the caster's next Magic phase. The Wizard can choose to have this spell affect all friendly units within 12". If they do so, the casting value is increased to 12+.

Strength of Umavati is an augment spell with a range of 12". The target unit gains +1 to their Strength and may re-roll failed charge and pursuit rolls until the start of the caster's next Magic phase. The Wizard can choose to extend the range of this spell to 24" instead. If they do so, the casting value is increased to 12+.

Wisdom of Saradevi is an augment spell with a range of 24". The target unit automatically passes all Characteristic and Leadership tests until the start of the caster's next Magic phase. The Wizard can choose to extend the range of this spell to 24" instead. If they do so, the casting value is increased to 13+.

Shield of Vishyana is an augment spell with a range of 24". The target unit gains a Ward Save (5+) until the start of the caster's next Magic phase. The Wizard can choose to have this spell affect all friendly units within 12". If they do so, the casting value is increased to 18+.

Eye of Shidra is a direct damage spell. Extend a straight line, 12" in length, within the caster's front arc and directly away from their base. Each model in the way (determined using the line template) suffers a Strength 10 hit with the Multiple Wounds (D6) special rule. The Wizard can choose to extend the range of this spell to 24" instead. If they do so, the casting value is increased to 15+.

Creation of Brahambhu is an augment spell that targets all units within 12". The target units regain D3 Wounds worth of models slain earlier in the battle. The wounds in the unit are regained in a strict order. First any slain command groups models are resurrected in an order of your choosing, displacing rank-and-file models as required. Then rank-and-file models with multiple Wounds are healed to their starting value. Finally, any remaining wounds resurrect rank and file models (in the case of multiple wound rank and file models, the first resurrected models must be fully healed before another can be resurrected, and so on). These are added to the front or rear of the unit as you wish as long as the unit keeps a legal formation. This spell cannot take a unit beyond its starting size, and cannot be used to heal characters or their mounts. Any models that are resurrected retain any rules and/or bonuses the unit has gained or lost this turn. The Wizard can choose increase the power of this spell to restore 2D3 Wounds per unit instead. If they do so, the casting value is increased to 24+.

Reference Chart

Unit Name

Troop Type

Line of Sight

Unit Strength

Base Size
(mm)

Archers

Infantry

1

1

20x20

Avatar of Brahambhu

Monster

5

5

50x50

Avatar of Shidra

Monster

5

5

50x50

Avatar of Vishyana

Monster

5

6

50x50

Beastmaster

Infantry

1

1

20x20

Bengal Riders

Monstrous Cavalry

3

4

50x50 or 50x75

Bengal Tiger

Monstrous Beast

2

3

50x50 or 50x75

Camel Gunners

Cavalry

2

2

25x50

Camel Riders

Cavalry

2

2

25x50

Darahma

Infantry

1

1

20x20

Ganeshas

Monstrous Infantry

2

3

40x40

Garudas

Infantry

1

1

25x25

Great Cannon

War Machines

1

3

75

Holy Warriors

Infantry

1

1

20x20

Indian Warriors

Infantry

1

1

20x20

Kalaratri

Infantry

1

1

25x25

Karishna

Infantry

1

1

20x20

Maharajah

Infantry

1

1

20x20

Maiden Guard

Infantry

1

1

20x20

Makara

Monster

5

5

50x100

Mantrik

Infantry

1

1

20x20

Mantrik Lord

Infantry

1

1

20x20

Maruts

Infantry

1

1

25x25

Mhogli

Monstrous Cavalry

3

4

50x50

Nagas

Monstrous Beast

2

3

50x50

Noble Cavalry

Cavalry

2

2

25x50

Panther

Warbeast

1

1

25x50

Parashuruma

Infantry

1

1

20x20

Raider Cavalry

Cavalry

2

2

25x50

Rajah

Infantry

1

1

20x20

Rakshasas

Infantry

1

1

25x25

Royal Chariots

Chariot

2

4

50x100

Royal Elephant

Monster

5

8

50x100

Sepoys

Infantry

1

2

20x20

Shesha

Monster

5

5

50x100

Skirmishers

Infantry

1

2

20x20

Snake Swarms

Swarm

0

3

40x40

Temple Chariot

Chariot

5

10

50x100

Thronebearers

Infantry

2

4

40x40

Tiger

Warbeast

1

1

25x50

Urjana

Infantry

1

1

20x20

Urumi Swordmen

Infantry

1

1

20x20

Vanaras

Infantry

1

1

20x20

Vimana Chariot

Shrine

2

4

50x100

Vishkanya

Infantry

1

1

20x20

War Elephants

Monstrous Cavalry

3

4

50x75

War Rocket

War Machines

1

3

75

Warhorse

Warbeast

1

1

25x50

Yakshas

Monstrous Infantry

2

3

40x40

Yali

Monster

5

5

50x100