Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Kingdoms of Ind (Abridged)*URL Copied!
*The abridged version only describes a rule the first time it is listed.
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Based on PDF Version 1.12, Last Modified: 2023 November 15 @ 10:42
Kingdoms of Ind
Army Special Rules
This section of the book describes all the different units used in a Kingdoms of Ind army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Kingdoms of Ind units, and these are detailed here.
A unit with this special rule can benefit from either Good Karma or Bad Karma depending on their actions during the game. If a unit has Good Karma and receives Bad Karma or vice versa, the effects cancel each other out.
Good Karma: If the unit successfully destroys, breaks or panics an enemy unit, all models in it may re-roll 1's To Hit and To Wound in close combat and with missile weapons until they suffer Bad Karma.
Bad Karma: If the unit breaks from combat or flees as a result of a Panic test, all models in it must re-roll 6's To Hit and To Wound in close combat and with missile weapons until they gain Good Karma.
All models with the Deva special rule have the Fear, Immunity (Psychology), Magical Attacks, Ward Save (5+) and Unstable special rules.
Lords
Maharajah. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Maharajah | 4 | 6 | 5 | 4 | 4 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Character, Human)
Hand weapon, light armour.
May take an additional hand weapon (+3 pts), spear (+4 pts), great weapon (+8 pts) or polearm (+8 pts).
May take a longbow (+5 pts), javelins (+5 pts) or throwing weapons (+5 pts).
May upgrade to medium armour (+6 pts).
May take a shield (+3 pts).
May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), Thronebearers (+10 pts), a Royal Chariot, replacing one of the crew (+70 pts), a Vimana Chariot, replacing one of the crew (+100 pts) or a Royal Elephant, replacing one of the crew (+165 pts).
May take Magic Items up to a total of 100 pts.
Karma
Mantrik Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mantrik Lord | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 1 | 8 |
Troop Type: Infantry (Character, Human)
Magic: Mantrik Lord is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Life, the Lore of Heavens, the Lore of Light or the Lore of the Devas.
Hand weapon.
May be upgraded to a Level 4 Wizard (+35 pts).
May take Magic Items up to a total of 100 pts.
Karma
Avatar of Brahambhu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Avatar of Brahambhu | 6 | 5 | 5 | 6 | 6 | 5 | 6 | 4 | 9 |
Troop Type: Monster (Character, Deva)
An Avatar of Brahambhu is a Level 2 Wizard who uses spells from the Lore of Life. In addition, they know the Creation of Brahambhu spell from the Lore of the Devas.
Hand weapon.
May take up to 2 additional Wizard Levels (+35 pts/level).
May take Magic Items up to a total of 100 pts.
Deva
Avatar of Vishyana. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .365 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Avatar of Vishyana | 6 | 7 | 6 | 6 | 6 | 6 | 6 | 5 | 9 |
Troop Type: Monster (Character, Deva)
An Avatar of Vishyana is a Level 1 Wizard who uses spells from the Lore of Light. In addition, they know the Shield of Vishyana spell from the Lore of the Devas.
Hand weapon.
May be upgraded to a Level 2 Wizard (+35 pts).
May take Magic Items up to a total of 100 pts.
Deva
Avatar of Shidra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .390 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Avatar of Shidra | 8 | 9 | 6 | 6 | 6 | 5 | 9 | 6 | 9 |
Troop Type: Monster (Character, Deva)
An Avatar of Shidra is a Level 1 Wizard who uses spells from the Lore of Fire. In addition, they know the Eye of Shidra spell from the Lore of the Devas.
Hand weapon.
May be upgraded to a Level 2 Wizard (+35 pts).
May take Magic Items up to a total of 100 pts.
Deva
Heroes
Rajah. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rajah | 4 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Character, Human)
Hand weapon, light armour.
May take an additional hand weapon (+2 pts), spear (+3 pts), great weapon (+6 pts) or polearm (+6 pts).
May take a longbow (+5 pts), javelins (+5 pts) or throwing weapons (+5 pts).
May upgrade to medium armour (+4 pts).
May take a shield (+3 pts).
May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts), Thronebearers (+10 pts), a Royal Chariot, replacing one of the crew (+70 pts), a Vimana Chariot, replacing one of the crew (+100 pts) or a Royal Elephant, replacing one of the crew (+165 pts).
May take Magic Items up to a total of 50 pts.
One Rajah in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.
Karma
Mantrik. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mantrik | 4 | 3 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
Troop Type: Infantry (Character, Human)
Magic: Mantrik is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Life, the Lore of Heavens, the Lore of Light or the Lore of the Devas.
Hand weapon.
May be upgraded to a Level 2 Wizard (+35 pts).
May take Magic Items up to a total of 50 pts.
Karma
Vishkanya. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vishkanya | 5 | 7 | 5 | 4 | 3 | 2 | 7 | 3 | 9 |
Troop Type: Infantry (Character, Human)
Two hand weapons, throwing weapons.
May take Magic Items up to a total of 50 pts.
Dodge (5+), Hidden, Natural Armour (6+), Poisoned Attacks, Poisoned Blood, Scouts
Beastmaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Beastmaster | 5 | 4 | 4 | 4 | 4 | 2 | 4 | 2 | 7 |
Tiger | 8 | 5 | 0 | 5 | 4 | 2 | 4 | 2 | 6 |
Panther | 9 | 4 | 0 | 4 | 4 | 2 | 5 | 3 | 6 |
A Beastmaster may never be the Army General.
Troop Type (Beastmaster): Infantry (Character, Human)
Troop Type (Tiger): War Beast (Animal)
Troop Type (Panther): War Beast (Animal)
Hand weapon.
May take an additional hand weapon (+2 pts).
May take a bow (+5 pts), javelins (+5 pts) or throwing weapons (+5 pts).
May be mounted on a Bengal Tiger (+50 pts).
May be accompanied by up to a total of 5 Tigers (+21 pts/model) and/or Panthers (+21 pts/model).
May take Magic Items up to a total of 25 pts.
Beastmaster, Forest Strider, Karma, Mixed Unit
Forest Strider, Karma, Mixed Unit
Forest Strider, Karma, Mixed Unit
Mounts
Warhorse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Troop Type: War Beast (Animal)
Thronebearers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Throne Bearers | 4 | 4 | 3 | 4 | - | - | 4 | 4 | 8 |
Thronebearers add +4 to the model's Unit Strength.
Troop Type: Infantry (Human)
Large Target (2)
Bengal Tiger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bengal Tiger | 8 | 5 | 0 | 5 | 4 | 3 | 4 | 3 | - |
Troop Type: Monstrous Beast (Animal)
Devastating Charge, Forest Strider
Core Units
Rajputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rajput | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Paik | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, shield.
May take spears (+1 pt/model), replace shields with additional hand weapons (free) or replace shields with great weapons (+1 pt/model).
May take light armour (+1 pt/model).
May upgrade one Rajput to a Paik (+10 pts).
May upgrade one Rajput to a Musician (+10 pts).
May upgrade one Rajput to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Karma
Archers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Archer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, longbow.
May upgrade one Archer to a Marksman (+10 pts).
May upgrade one Archer to a Musician (+10 pts).
May upgrade one Archer to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Karma
Urumi Swordsmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Urumi Swordsman | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Urumi Master | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry
Urumi Sword
May take bucklers (+1 pt/model).
May upgrade one Urumi Swordsman to an Urumi Master (+10 pts).
Karma, Skirmishers
Skirmishers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skirmisher | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, throwing weapons.
May replace throwing weapons with slings (+1 pt/model) or javelins & shields (+2 pts/model).
May upgrade one Skirmisher to a Marksman (+10 pts).
May upgrade one Skirmisher to a Musician (+10 pts).
Karma, Skirmishers
Pindari Horsemen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Pindari Horseman | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Sowar | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Hand weapon, shield.
May take spears (+1 pt/model), javelins (+2 pts/model) or replace shields with shortbows (free)
May take light armour (+1 pt/model).
May upgrade one Pindari Horseman to a Sowar (+10 pts).
May upgrade one Pindari Horseman to a Musician (+10 pts).
May upgrade one Pindari Horseman to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Fast Cavalry, Karma
Camel Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Camel Rider | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Sowar | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Camel | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Hand weapon, shield.
May take spears (+1 pt/model), javelins (+2 pts/model) or replace shields with shortbows (free)
May take light armour (+1 pt/model).
May upgrade one Cavalryman to a Sowar (+10 pts).
May upgrade one Cavalryman to a Musician (+10 pts).
May upgrade one Cavalryman to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Fast Cavalry, Karma
Mansabdars. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mansabdar | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Zamindar | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 8 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Hand weapon, medium armour, shield.
May take spears (+1 pt/model) and/or shortbows (+1 pt/model) or replace shields with flails (+1 pt/model).
May take barding (+1 pt/model).
May upgrade one Mansabdar to a Zamindar (+10 pts).
May upgrade one Mansabdar to a Musician (+10 pts).
May upgrade one Mansabdar to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Karma
Snake Swarms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts per base
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Snake Swarm | 4 | 3 | 0 | 2 | 2 | 6 | 1 | 6 | 10 |
Snake Charmer | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Unit Size: 2+ Snake Swarms and 1+ Snake Charmer.
Troop Type (Snake Swarm): Swarm (Animal)
Troop Type (Snake Charmer): Infantry (Human)
Karma, Poisoned Attacks, Snake Charmer
Karma, Snake Charmer
Special Units
Maiden Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Maiden Guard | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 1 | 8 |
Maiden Warden | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Human)
Spear, shield.
May replace spears & shields with polearms (free).
May take light armour (+1 pt/model).
May upgrade one Maiden Guard to a Maiden Warden (+10 pts).
May upgrade one Maiden Guard to a Musician (+10 pts).
May upgrade one Maiden Guard to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Karma, Stubborn
Holy Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Holy Warrior | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 8 |
Fearless One | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 2 | 8 |
Unit Size: 10+
Troop Type: Infantry (Human)
Great weapon, medium armour.
May upgrade one Holy Warrior to a Fearless One (+10 pts).
May upgrade one Holy Warrior to a Musician (+10 pts).
May upgrade one Holy Warrior to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Immunity (Psychology), Karma, Magic Resistance (1)
Sepoys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sepoy | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marksman | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Human)
Hand weapon, handgun.
May upgrade one Sepoy to a Marksman (+10 pts).
May upgrade one Sepoy to a Musician (+10 pts).
May upgrade one Sepoy to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Karma
Camel Gunners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Camel Gunner | 4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Zamburak | 4 | 3 | 4 | 3 | 4 | 1 | 3 | 1 | 7 |
Camel | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 5 |
Unit Size: 5+
Troop Type: Cavalry (Human)
Hand weapon, Shaturnal.
May upgrade one Camel Gunner to a Zamburak (+10 pts).
May upgrade one Camel Gunner to a Musician (+10 pts).
May upgrade one Camel Gunner to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Fast Cavalry, Karma
Royal Chariots. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Royal Chariot | 7 | - | - | 5 | 4 | 4 | - | - | - |
Charioteer | - | 4 | 3 | 3 | - | - | 3 | 1 | 8 |
Warhorse | - | 3 | 0 | 3 | - | - | 3 | 1 | 5 |
Unit Size: 1-3 Royal Chariots. Each War Chariot has 3 Charioteers and 2 Warhorses.
Troop Type: Chariot (Armour Save 6+, Human)
Spear, longbow.
May replace bows with javelins (free).
May take two additional Crew (+12 pts).
May take two additional Warhorses (+6 pts).
Karma
Bengal Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bengal Rider | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 7 |
Bengal Master | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Bengal Tiger | 8 | 5 | 0 | 5 | 4 | 3 | 4 | 3 | - |
Unit Size: 3+
Troop Type: Monstrous Cavalry (Human)
Hand weapon.
May take additional hand weapons (+1 pt/model), spears (+1 pts/model), great weapons (+1 pt/model).
May upgrade one Bengal Rider to a Bengal Master (+10 pts).
May upgrade one Bengal Rider to a Musician (+10 pts).
May upgrade one Bengal Rider to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 25 pts.
Devastating Charge (Bengal Tiger only), Forest Strider, Karma
War Elephants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mahout | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
War Elephant | 6 | 3 | 0 | 5 | 5 | 4 | 3 | 3 | 5 |
Each additional Mahout increases the model's Unit Strength by 1.
Unit Size: 2+
Troop Type: Monstrous Cavalry (Human)
Spear, longbow.
May replace longbows with javelins (free) or handguns (free).
May take Great Bows (+20 pts/model)
May take up to three additional Mahouts (+6 pts/model).
May take Mahout Experts (+5 pts/model), Armour Plates (+15 pts/model), Spike Chains (+5 pts/model) and/or Spiked Tusks (+15 pts/model).
Impact Hits (D3+1), Karma, Natural Armour (5+), Stampede
Rakshasas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rakshasa | 6 | 4 | 3 | 4 | 4 | 1 | 4 | 1 | 7 |
Tigerclaw | 6 | 4 | 3 | 4 | 4 | 1 | 4 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Beastman)
Two hand weapons.
May replace hand weapons with great weapons (+1 pt/model).
May upgrade one Rakshasa to a Tigerclaw (+10 pts).
May upgrade one Rakshasa to a Musician (+10 pts).
Ambushers, Forest Strider, Hatred, Skirmishers
Vanaras. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vanara | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 1 | 6 |
Monkey Chief | 5 | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 6 |
Unit Size: 5+
Troop Type: Infantry (Beastman)
Hand weapon.
May take additional hand weapons (+1 pt/model) or blowpipes (+2 pts per model).
May upgrade one Monkey Warrior to a Monkey Chief (+10 pts).
Dodge (6+), Forest Strider, Obstacle Strider, Scouts, Skirmishers
Garudas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Garuda | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 2 | 7 |
Blood Beak | 4 | 3 | 3 | 3 | 3 | 1 | 4 | 3 | 7 |
Unit Size: 5+
Troop Type: Infantry (Beastman)
Hand weapon.
May take bows (+2 pts per model).
May upgrade one Garuda to a Blood Beak (+10 pts).
Fly (10)
Ganeshas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Ganesha | 6 | 4 | 0 | 4 | 5 | 3 | 2 | 3 | 8 |
Tusk Breaker | 6 | 4 | 0 | 4 | 5 | 3 | 2 | 4 | 8 |
Unit Size: 3+
Troop Type: Monstrous Infantry (Beastman)
Hand weapon.
May take additional hand weapons (+3 pts per model), great weapons (+6 pts per model) or shields (+3 pts per model).
May upgrade one Ganesha to a Tusk Breaker (+10 pts).
May upgrade one Ganesha to a Musician (+10 pts).
May upgrade one Ganesha to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Impact Hits (1), Natural Armour (5+)
Nagas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Naga | 7 | 4 | 4 | 4 | 4 | 3 | 5 | 4 | 8 |
Venomtail | 7 | 4 | 4 | 4 | 4 | 3 | 5 | 5 | 8 |
Unit Size: 3+
Troop Type: Monstrous Beast (Beastman)
Two hand weapons.
May take serpent bows (+5 pts per model).
May upgrade one Naga to a Venomtail (+10 pts).
Aquatic, Natural Armour (5+), Natural Armour (6+), Poisoned Attacks
Kalaratris. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Kalaratri | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 3 | 7 |
Dark Eye | 4 | 4 | 3 | 3 | 3 | 1 | 4 | 4 | 7 |
Unit Size: 10+
Troop Type: Infantry (Deva)
Two hand weapons.
May upgrade one Kalaratri to a Dark Eye (+10 pts).
May upgrade one Kalaratri to a Musician (+10 pts).
May upgrade one Kalaratri to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Deva
Maruts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marut | 4 | 4 | 0 | 4 | 4 | 1 | 1 | 1 | 7 |
Storm Chaser | 4 | 4 | 0 | 4 | 4 | 1 | 1 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Deva)
Hand weapon, medium armour, shield.
May upgrade one Marut to a Storm Chaser (+10 pts).
May upgrade one Marut to a Musician (+10 pts).
May upgrade one Marut to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Deva, Lightning Attacks
Yakshas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Yaksha | 6 | 4 | 2 | 5 | 4 | 3 | 2 | 3 | 7 |
Guardian | 6 | 4 | 2 | 5 | 4 | 3 | 2 | 4 | 7 |
Unit Size: 3+
Troop Type: Monstrous Infantry (Deva)
Great weapon, light armour.
May upgrade one Yaksha to a Guardian (+10 pts).
May upgrade one Yaksha to a Musician (+10 pts).
May upgrade one Yaksha to a Standard Bearer (+10 pts).
May take a Magic Standard worth up to 50 pts.
Deva
Rare Units
Great Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Great Cannon | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Great Cannon & 3 Crew.
Troop Type: War Machine (Great Cannon, Human)
Hand weapon.
War Rocket. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Rocket | - | - | - | - | 7 | - | - | - | - |
Crew | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Unit Size: 1 Rocket Battery & 3 Crew.
Troop Type: War Machine (Stone Thrower, Human)
Hand weapon.
Rocket Battery
Temple Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Temple Chariot | 4 | - | - | 6 | 6 | 10 | - | - | - |
Unit Size: 1
Troop Type: Shrine (Armour Save 5+, Human)
Large Target (5), Totem of the Devas, Unstoppable Force, Ward Save (5+)
Vimana Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Vimana Chariot | - | - | - | 5 | 5 | 4 | - | - | - |
Charioteer | - | 4 | 0 | 3 | - | - | 3 | 1 | 8 |
Unit Size: 1 Vimana Chariot & 3 Crew.
Troop Type: Chariot (Armour Save 5+, Human)
Spear, bow, light armour.
May take a Great Bow (+20 pts).
Fly (7)
Royal Elephant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Royal Elephant | 6 | 3 | 0 | 5 | 6 | 5 | 2 | 4 | 6 |
Mahout | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |
Unit Size: 1 Royal Elephant and 3 Mahouts.
Troop Type: Monster (Human, Animal)
Spear, longbow.
May replace longbows with javelins (free) or handguns (free).
May take up to two additional Mahouts (+6 pts/model).
May take a Great Bow (+20 pts) or a Small Cannon (+45 pts).
May take Mahout Expert (+10 pts), Armour Plates (+20 pts), Spike Chains (+15 pts) and/or Spiked Tusks (+15 pts).
Impact Hits (D6+1), Karma, Natural Armour (5+), Stampede
Makara. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Makara | 6 | 4 | 0 | 6 | 5 | 5 | 3 | 5 | 7 |
Unit Size: 1
Troop Type: Monster (Animal)
Aquatic, Multiple Wounds (D3), Natural Armour (4+)
Yali. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Yali | 6 | 4 | 0 | 5 | 5 | 5 | 4 | 4 | 7 |
Unit Size: 1
Troop Type: Monster (Animal)
Immunity (Psychology), Impact Hits (D6), Stubborn
Shesha. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Shesha | 6 | 4 | 0 | 5 | 5 | 5 | 4 | 7 | 7 |
Unit Size: 1
Troop Type: Monster (Animal)
May take Spit Poison (+15 pts).
Natural Armour (4+), Poisoned Attacks
Special Characters - Lords
Darahma God-Hero of Ind. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Darahma | 4 | 6 | 6 | 5 | 5 | 3 | 6 | 4 | 9 |
Troop Type: Infantry (Special Character, Deva)
Hand weapon.
May be mounted on a Royal Chariot, replacing one of the crew (+70 pts)
Magic Items / Abilities: Kodandam, The Brahmirastra Arrow
Deva
Karishna The Current Avatara. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .290 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Karishna | 4 | 7 | 6 | 5 | 5 | 3 | 7 | 4 | 9 |
Troop Type: Infantry (Special Character, Deva)
Magic: Karishna is a Level 2 Wizard who uses spells from the Lore of Heavens, the Lore of Light or the Lore of the Devas.
Hand weapon, light armour.
Magic Items / Abilities: Sudarshana Chakram
Deva
Special Characters - Heroes
Urjana Master of the Bow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Urjana | 4 | 5 | 6 | 4 | 4 | 2 | 6 | 3 | 8 |
Troop Type: Infantry (Special Character, Human)
Hand weapon, light armour.
May be mounted on a Royal Chariot, replacing one of the crew (+70 pts)
Magic Items / Abilities: Gandvia, Kaustubha
Karma, Sniper
Parashuruma The Holy Slayer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Parashuruma | 4 | 6 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Troop Type: Infantry (Special Character, Human)
Longbow.
Magic Items / Abilities: Parashu of Shaivi
Hatred, Head-taker, Immunity (Psychology), Karma, Regeneration (4+)
Mhogli The Beastmaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mhogli | 5 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 8 |
Sher Khana | 8 | 5 | 0 | 5 | 5 | 4 | 5 | 4 | 7 |
Troop Type: Monstrous Cavalry (Special Character, Human)
Magic Items / Abilities: Beast's Bane, Helmet of the Dark Beast
Beastmaster, Karma, Terror
Magic Items
This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Indans. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
The Lore of the Devas
Reference Chart
Unit Name | Troop Type | Line of Sight | Unit Strength | Base Size |
---|---|---|---|---|
Archers | Infantry | 1 | 1 | 20x20 |
Avatar of Brahambhu | Monster | 5 | 5 | 50x50 |
Avatar of Shidra | Monster | 5 | 5 | 50x50 |
Avatar of Vishyana | Monster | 5 | 6 | 50x50 |
Beastmaster | Infantry | 1 | 1 | 20x20 |
Bengal Riders | Monstrous Cavalry | 3 | 4 | 50x50 or 50x75 |
Bengal Tiger | Monstrous Beast | 2 | 3 | 50x50 or 50x75 |
Camel Gunners | Cavalry | 2 | 2 | 25x50 |
Camel Riders | Cavalry | 2 | 2 | 25x50 |
Darahma | Infantry | 1 | 1 | 20x20 |
Ganeshas | Monstrous Infantry | 2 | 3 | 40x40 |
Garudas | Infantry | 1 | 1 | 25x25 |
Great Cannon | War Machines | 1 | 3 | 75 |
Holy Warriors | Infantry | 1 | 1 | 20x20 |
Indian Warriors | Infantry | 1 | 1 | 20x20 |
Kalaratri | Infantry | 1 | 1 | 25x25 |
Karishna | Infantry | 1 | 1 | 20x20 |
Maharajah | Infantry | 1 | 1 | 20x20 |
Maiden Guard | Infantry | 1 | 1 | 20x20 |
Makara | Monster | 5 | 5 | 50x100 |
Mantrik | Infantry | 1 | 1 | 20x20 |
Mantrik Lord | Infantry | 1 | 1 | 20x20 |
Maruts | Infantry | 1 | 1 | 25x25 |
Mhogli | Monstrous Cavalry | 3 | 4 | 50x50 |
Nagas | Monstrous Beast | 2 | 3 | 50x50 |
Noble Cavalry | Cavalry | 2 | 2 | 25x50 |
Panther | Warbeast | 1 | 1 | 25x50 |
Parashuruma | Infantry | 1 | 1 | 20x20 |
Raider Cavalry | Cavalry | 2 | 2 | 25x50 |
Rajah | Infantry | 1 | 1 | 20x20 |
Rakshasas | Infantry | 1 | 1 | 25x25 |
Royal Chariots | Chariot | 2 | 4 | 50x100 |
Royal Elephant | Monster | 5 | 8 | 50x100 |
Sepoys | Infantry | 1 | 2 | 20x20 |
Shesha | Monster | 5 | 5 | 50x100 |
Skirmishers | Infantry | 1 | 2 | 20x20 |
Snake Swarms | Swarm | 0 | 3 | 40x40 |
Temple Chariot | Chariot | 5 | 10 | 50x100 |
Thronebearers | Infantry | 2 | 4 | 40x40 |
Tiger | Warbeast | 1 | 1 | 25x50 |
Urjana | Infantry | 1 | 1 | 20x20 |
Urumi Swordmen | Infantry | 1 | 1 | 20x20 |
Vanaras | Infantry | 1 | 1 | 20x20 |
Vimana Chariot | Shrine | 2 | 4 | 50x100 |
Vishkanya | Infantry | 1 | 1 | 20x20 |
War Elephants | Monstrous Cavalry | 3 | 4 | 50x75 |
War Rocket | War Machines | 1 | 3 | 75 |
Warhorse | Warbeast | 1 | 1 | 25x50 |
Yakshas | Monstrous Infantry | 2 | 3 | 40x40 |
Yali | Monster | 5 | 5 | 50x100 |