Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Army List: Orcs & GoblinsURL Copied!
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Based on PDF Version 1.5, Last Modified: 2023 March 29 @ 09:10
Orcs & Goblins
Army Special Rules
This section describes all the different units used in an Orc & Goblins army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Orc & Goblin units, and these are detailed here.
Orcs and Goblins have a special Animosity rule to represent their extreme belligerence – greenskins will fight anyone, even each other! Animosity is a trait that Orcs & Goblins players have to live with – sometimes it can be a pain in the neck, and sometimes it can produce a rather good result. It's just one of those things – the Orcs & Goblins army is nothing if not unpredictable.
This is usually Orcs and Goblins banded together in mobs and they can turn minor squabbles into full-scale riots – especially when in close proximity to other greenskin units.
Animosity Test
Animosity is represented by an Animosity test. This test is taken in the Charge sub-phase after all normal charges has been declared during each of your turns, by every unit that is subject to Animosity, with the following restrictions:
Units only test if they contain at least 5 models (there aren't enough of them to cause trouble otherwise).
Units that have declared a charge don't test (they're too busy charging the enemy!).
Units engaged in close combat don't test (they're too busy fighting the enemy!).
Units garrisoning a building don't test (they're too comfortable to quarrel).
Units fleeing or currently off the battlefield don't test (they're too busy running or marching).
Roll a D6 for each eligible unit. If the dice roll is a 2 or more, the unit behaves normally this turn. If the roll is a 1, however, the unit has failed its Animosity test and must roll on the Animosity Table.
When a unit fails its Animosity test, roll a D6 on the following table and apply the result immediately.
D6 | Result |
---|---|
1 | Get 'Em. Oi! Did yer see that? Them other greenskins is askin' for trouble! Pullin' faces, shoutin' rude insults, hurlin' dung! They deserve a good bashin'! Inflict D6 Strength 3 hits on the closest friendly unit that has 5 or more models, is subject to Animosity, and is within 3". The victim (if there is one) then inflicts D6 Strength 3 hits back. Neither unit can charge or move in the Movement phase, cast spells, nor shoot this turn. If the victim has not yet taken an Animosity test, then it does not do so this turn. If there isn't an eligible victim, the unit will Squabble instead (see below). Wounds caused by the Get 'Em result never cause Panic tests – Orcs & Goblins find it far too entertaining to consider running away! |
2-5 | Squabble. Ratgut is a filthy lyin' git. As soon as this fight is done he needs teachin' a lesson. Take this and dat, and this and dat, and this and dat, and sum of this! If it is possible to do so, the unit must declare a charge against the closest enemy unit. If the unit is unable to declare a charge, then a rowdy squabble breaks out and the unit may not move in the Movement phase, cast spells nor shoot this turn. |
6 | We'll Show 'Em. Da rest of da army is just a bunch of softies compared to us. Let's go show those pansies how it's done proper. Stomp everyfing into dust. Charge! Pivot the unit on the spot to face the nearest visible enemy unit, and then make a full (non-march) move in a straight line towards it. If there is no visible enemy, the unit must move straight ahead instead. If it is impossible for the unit to pivot to face the closest enemy, it will pivot towards it as far as it can, and will then move as far forward as it can while still keeping the enemy within its forward arc. After the move is complete the unit must declare a charge against the closest visible enemy unit, if it is possible to do so. If the unit cannot declare a charge then it may carry on with the rest of its turn normally, as if it had not yet moved this turn. |
Several units in the Orcs & Goblins army have the option to be upgraded to Big 'Uns. You may upgrade a single unit of these (not one each) in your army to Big 'Uns.
Models with Choppas get the Strength Bonus (1) special rule.
Characters may only join units of the same race (such as Orc, Savage Orc, Black Orc, Goblin, Forest Goblin, Night Goblin or Snotling). Black Orc characters may still join units of Orcs, however.
Models with this special rule treat models from Warhammer: High Elves, Dark Elves and Wood Elves rule as having the Fear special rule.
Models with this special rule treat Goblins and Snotlings of all types as Expendable.
If a Shaman rolls a Miscast, they roll 2D6 on the following table instead of the normal Miscast Table used by other wizards:
2D6 | Result |
---|---|
2-3 | FZZZZZZAP! In a dazzling display, bolts of green energy shoot from the Shaman’s eyes as he somehow manages to keep control of the power surge. Resolve the effects as if the Shaman had cast the Gaze of Mork spell and then deduct D3 dice from the power pool. |
4-5 | "Yuuurgh!" Struggling to control the sudden pulse of raw Waaagh! energy, the Shaman's already tenuous grip on reality is shattered. The Shaman is subject to the Frenzy and Stupidity special rules for the rest of the game, although he may never lose his Frenzy. He may cast no further spells this turn. |
6-7 | "I've Forgot!" The Shaman’s mind is so befuddled by the dazzling Waaagh!ness of it all that he completely forgets the spell he just cast. The Shaman may not cast this spell for the rest of the game. In addition, the resulting brainstorm permanently reduces his Wizard Level by 1 (to a minimum of 0) and he may not cast any further spells this phase. |
8-9 | "Me 'Ead 'Urts!" The potent green energy buzzing around the Shaman’s head shoots outwards towards other Greenskins channelling the Waaagh! Power. All greenskins (friend or foe) within 12" that are capable of channeling power or dispel dice suffer a Strength 4 hit which Ignores Armour saves. In addition, D3 dice are lost from the pool. |
10-11 | "I Fink I'm Gonna…" The Shaman reels around for a moment before vomiting a huge blast of raw Waaagh! Power. The Shaman suffers a Strength 10 hit and all Greenskin units (friend or foe) within 12" suffer D6 Strength 5 hits which Ignores Armour Saves. In addition, D3 dice are lost from the pool. |
12 | 'EADBANG! With a colossal bang, the Shaman's head explodes in an incandescent ball of Waaagh! energy and he is killed outright. However, this burst of power will also cause the heads of those around him to explode! Place the large round template over the Shaman before removing him from play. Any model under the template must pass a Toughness test or also be killed outright with no armour saves allowed. In addition, D3 dice are lost from the power pool. |
Lords
Orc Warboss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Warboss | 4 | 6 | 3 | 5 | 5 | 3 | 4 | 4 | 9 |
Troop Type: Infantry (Character, Orc)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (4 pts)
Great weapon (8 pts)
May upgrade to medium armour (3 pts)
May take a shield (3 pts)
May be mounted upon one of the following:
War Boar (24 pts)
Barded Grunta (50 pts)
Orc Boar Chariot (replacing one of the crew) (80 pts)
Wyvern (160 pts)
Maw-Crusher (250 pts)
May take Magic Items up to a total of 100 pts
Choppas, Size Matters, Waaagh!
Savage Orc Warboss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Savage Orc Warboss | 4 | 6 | 3 | 5 | 5 | 3 | 4 | 4 | 9 |
Troop Type: Infantry (Character, Savage Orc)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (4 pts)
Great weapon (8 pts)
May take a shield (3 pts)
May be mounted upon one of the following:
War Boar (24 pts)
Wyvern (160 pts)
Maw-Crusher (250 pts)
May take Magic Items up to a total of 100 pts
Choppas, Frenzy, Size Matters, Waaagh!, Warpaint
Black Orc Warboss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Black Orc Warboss | 4 | 7 | 3 | 5 | 5 | 3 | 4 | 5 | 9 |
Troop Type: Infantry (Character, Black Orc)
Two hand weapons, great weapon, heavy armour.
May take a shield (3 pts)
May be mounted upon one of the following:
War Boar (24 pts)
Orc Boar Chariot (replacing one of the crew) (80 pts)
Wyvern (160 pts)
Maw-Crusher (250 pts)
May take Magic Items up to a total of 100 pts
Armed to da Teef, Choppas, Immunity (Psychology), Quell Animosity, Waaagh!
Goblin Warboss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Goblin Warboss | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 4 | 8 |
Troop Type: Infantry (Character, Goblin)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (4 pts)
Great weapon (8 pts)
May take a shortbow (3 pts)
May upgrade to medium armour (3 pts)
May take a shield (3 pts)
May be mounted upon one of the following:
Giant Wolf (18 pts)
Goblin Wolf Chariot (replacing one of the crew) (50 pts)
May take Magic Items up to a total of 100 pts
Fear Elves
Night Goblin Warboss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Night Goblin Warboss | 4 | 5 | 3 | 4 | 4 | 3 | 5 | 4 | 7 |
Troop Type: Infantry (Character, Night Goblin)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (4 pts)
Great weapon (8 pts)
May take a shortbow (3 pts)
May upgrade to medium armour (3 pts)
May take a shield (3 pts)
May be mounted on a Great Cave Squig (50 pts)
May take Magic Items up to a total of 100 pts
Fear Elves, Hatred (Dwarfs)
Forest Goblin Warboss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Forest Goblin Warboss | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 4 | 8 |
Troop Type: Infantry (Character, Forest Goblin)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (3 pts)
Spear (4 pts)
Great weapon (8 pts)
May take a shortbow (3 pts)
May take a shield (3 pts)
May have Poisoned Attacks (10 pts)
May be mounted upon one of the following:
Giant Spider (21 pts)
Gigantic Spider (50 pts)
May take Magic Items up to a total of 100 pts
Fear Elves
Orc Great Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Great Shaman | 4 | 3 | 3 | 4 | 5 | 3 | 2 | 1 | 8 |
Troop Type: Infantry (Character, Orc)
Magic: Orc Great Shaman is a Level 3 Wizard who uses spells from Spells of da Big Waaagh!.
Hand weapon.
May be upgraded to Level 4 Wizard (35 pts)
May be mounted upon one of the following:
War Boar (24 pts)
Orc Boar Chariot (replacing one of the crew) (80 pts)
Wyvern (160 pts)
May take magic items up to a total of 100 pts
Choppas, Size Matters
Savage Orc Great Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Savage Orc Great Shaman | 4 | 3 | 3 | 4 | 5 | 3 | 2 | 1 | 8 |
Troop Type: Infantry (Character, Savage Orc)
Magic: Savage Orc Great Shaman is a Level 3 Wizard who uses spells from Spells of da Savage Waaagh!.
Hand weapon.
May be upgraded to Level 4 Wizard (35 pts)
May be mounted upon one of the following:
War Boar (24 pts)
Wyvern (160 pts)
May take magic items up to a total of 100 pts
Choppas, Frenzy, Size Matters, Warpaint
Goblin Great Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Goblin Great Shaman | 4 | 2 | 3 | 3 | 4 | 3 | 2 | 1 | 7 |
Troop Type: Infantry (Character, Goblin)
Magic: Goblin Great Shaman is a Level 3 Wizard who uses spells from Spells of da Little Waaagh!.
Hand weapon.
May be upgraded to Level 4 Wizard (35 pts)
May be mounted upon one of the following:
Giant Wolf (18 pts)
Wolf Chariot (replacing one of the crew) (50 pts)
May take magic items up to a total of 100 pts
Fear Elves
Night Goblin Great Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Night Goblin Great Shaman | 4 | 2 | 3 | 3 | 4 | 3 | 3 | 1 | 6 |
Troop Type: Infantry (Character, Night Goblin)
Magic: Night Goblin Great Shaman is a Level 3 Wizard who uses spells from Spells of da Bad Moon.
Hand weapon, Magic Mushrooms.
May be upgraded to Level 4 Wizard (35 pts)
May take magic items up to a total of 100 pts
Fear Elves, Hatred (Dwarfs)
Forest Goblin Great Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Forest Goblin Great Shaman | 4 | 2 | 3 | 3 | 4 | 3 | 2 | 1 | 7 |
Troop Type: Infantry (Character, Forest Goblin)
Magic: Forest Goblin Great Shaman is a Level 3 Wizard who uses spells from Spells of da Spider God.
Hand weapon.
May be upgraded to Level 4 Wizard (35 pts)
May be mounted upon one of the following:
Giant Spider (21 pts)
Gigantic Spider (50 pts)
Arachnarok Spider (replacing one of the crew) 260 pts
The Arachnarok Spider may take one of the following:
Flinger (30 pts)
Catchweb Spidershrine (40 pts)
May take magic items up to a total of 100 pts
Fear Elves, Immunity (Poisoned Attacks), Spider Venom
Heroes
One Big Boss (of any race) in the army may carry the Battle Standard for +25 points. The Battle Standard Bearer can have a magic banner with no points limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 points.
Orc Big Boss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Big Boss | 4 | 5 | 3 | 4 | 5 | 2 | 3 | 3 | 8 |
Troop Type: Infantry (Character, Orc)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (3 pts)
Great weapon (6 pts)
May upgrade to medium armour (2 pts)
May take a shield (2 pts)
May be mounted upon one of the following:
War Boar (16 pts)
Orc Boar Chariot (replacing one of the crew) (80 pts)
May take Magic Items up to a total of 50 pts
Choppas, Size Matters
Savage Orc Big Boss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Savage Orc Big Boss | 4 | 5 | 3 | 4 | 5 | 2 | 3 | 3 | 8 |
Troop Type: Infantry (Character, Savage Orc)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (3 pts)
Great weapon (6 pts)
May take a shield (2 pts)
May be mounted upon a War Boar (16 pts)
May take Magic Items up to a total of 50 pts
Choppas, Frenzy, Size Matters, Warpaint
Black Orc Big Boss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Black Orc Big Boss | 4 | 6 | 3 | 4 | 5 | 2 | 3 | 4 | 8 |
Troop Type: Infantry (Character, Black Orc)
Two hand weapons, great weapon, heavy armour.
May take a shield (2 pts)
May be mounted upon one of the following:
War Boar (16 pts)
Orc Boar Chariot (replacing one of the crew) (80 pts)
May take Magic Items up to a total of 50 pts
Armed to da Teef, Choppas, Immunity (Psychology), Quell Animosity, Waaagh!
Goblin Big Boss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Goblin Big Boss | 4 | 4 | 3 | 4 | 4 | 2 | 3 | 3 | 7 |
Troop Type: Infantry (Character, Goblin)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (3 pts)
Great weapon (6 pts)
May take a shortbow (3 pts)
May upgrade to medium armour (2 pts)
May take a shield (2 pts)
May be mounted upon one of the following:
Giant Wolf (12 pts)
Goblin Wolf Chariot (replacing one of the crew) (50 pts)
May take Magic Items up to a total of 50 pts
Fear Elves
Night Goblin Big Boss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Night Goblin Big Boss | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 3 | 6 |
Troop Type: Infantry (Character, Night Goblin)
Hand weapon, light armour.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (3 pts)
Great weapon (6 pts)
May take a shortbow (3 pts)
May upgrade to medium armour (2 pts)
May take a shield (2 pts)
May be mounted on a Great Cave Squig (50 pts)
May take Magic Items up to a total of 50 pts
Fear Elves, Hatred (Dwarfs)
Forest Goblin Big Boss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Forest Goblin Big Boss | 4 | 4 | 3 | 4 | 4 | 2 | 3 | 3 | 7 |
Troop Type: Infantry (Character, Forest Goblin)
Hand weapon.
May be armed with one of the following:
Additional hand weapon (2 pts)
Spear (3 pts)
Great weapon (6 pts)
May take a shortbow (3 pts)
May take a shield (2 pts)
May have Poisoned Attacks (10 pts)
May be mounted upon one of the following:
Giant Spider (14 pts)
Gigantic Spider (50 pts)
May take Magic Items up to a total of 50 pts
Fear Elves
Orc Warchanter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Warchanter | 4 | 4 | 3 | 4 | 4 | 2 | 3 | 2 | 8 |
An Orc Warchanter may never be the army's General.
Troop Type: Infantry (Character, Orc)
Two hand weapons, light armour.
May upgrade to medium armour (2 pts)
May be mounted upon one of the following:
War Boar (16 pts)
Orc Boar Chariot (replacing one of the crew) (80 pts)
May take Magic Items up to a total of 50 pts
Choppas, Frenzy of Violence, Size Matters
Orc Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Shaman | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 7 |
Troop Type: Infantry (Character, Orc)
Magic: Orc Shaman is a Level 1 Wizard who uses spells from Spells of da Big Waaagh!.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be mounted upon a War Boar (16 pts)
May take Magic Items up to a total of 50 pts
Choppas, Size Matters
Savage Orc Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Savage Orc Shaman | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 7 |
Troop Type: Infantry (Character, Savage Orc)
Magic: Savage Orc Shaman is a Level 1 Wizard who uses spells from Spells of da Savage Waaagh!.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be mounted upon a War Boar (16 pts)
May take magic items up to a total of 50 pts
Choppas, Frenzy, Size Matters, Warpaint
Goblin Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Goblin Shaman | 4 | 2 | 3 | 3 | 3 | 2 | 2 | 1 | 6 |
Troop Type: Infantry (Character, Goblin)
Magic: Goblin Shaman is a Level 1 Wizard who uses spells from Spells of da Little Waaagh!.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be mounted upon Giant Wolf (12 pts)
May take magic items up to a total of 50 pts
Fear Elves
Night Goblin Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Night Goblin Shaman | 4 | 2 | 3 | 3 | 3 | 2 | 3 | 1 | 5 |
Troop Type: Infantry (Character, Night Goblin)
Magic: Night Goblin Shaman is a Level 1 Wizard who uses spells from Spells of da Bad Moon.
Hand weapon, Magic Mushrooms.
May be upgraded to Level 2 Wizard (35 pts)
May take magic items up to a total of 50 pts
Fear Elves, Hatred (Dwarfs)
Forest Goblin Shaman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Forest Goblin Shaman | 4 | 2 | 3 | 3 | 3 | 2 | 2 | 1 | 6 |
Troop Type: Infantry (Character, Forest Goblin)
Magic: Forest Goblin Shaman is a Level 1 Wizard who uses spells from Spells of da Spider God.
Hand weapon.
May be upgraded to Level 2 Wizard (35 pts)
May be mounted upon Giant Spider (14 pts)
May take magic items up to a total of 50 pts
Fear Elves, Immunity (Poisoned Attacks), Spider Venom
Mounts
Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 |
Grunta | 7 | 3 | 0 | 4 | 5 | 3 | 3 | 3 | 4 |
Gigantic Spider | 7 | 3 | 0 | 4 | 4 | 3 | 4 | 3 | 3 |
Great Cave Squig | 3D6 | 4 | 0 | 6 | 4 | 3 | 3 | 3 | 3 |
Wyvern | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 |
Maw-Crusher | 6 | 5 | 0 | 6 | 6 | 6 | 2 | 4 | 6 |
Troop Type (War Boar): War Beast
Troop Type (Giant Wolf): War Beast (Animal)
Troop Type (Giant Spider): War Beast
Troop Type (Grunta): Monstrous Beast
Troop Type (Gigantic Spider): Monstrous Beast
Troop Type (Great Cave Squig): Monstrous Beast
Troop Type (Wyvern): Monster
Troop Type (Maw-Crusher): Monster
Natural Armour (6+), Tusker Charge
Creeping Assault, Fast Cavalry, Forest Strider, Obstacle Strider, Poisoned Attacks, Wall-crawler
Natural Armour (6+), Tusker Charge
Creeping Assault, Forest Strider, Natural Armour (6+), Obstacle Strider, Poisoned Attacks, Wall-crawler
Immunity (Psychology), Loners, Random Movement (3D6)
Fly (8), Natural Armour (4+), Poisoned Attacks
Fly (5), Impact Hits (D6), Natural Armour (3+)
Core Units
Orc Boyz. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Boy | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Orc Boss | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 2 | 7 |
Orc Big 'Un | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 7 |
Orc Big 'Un Boss | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Orc)
Hand weapon, shield.
May upgrade one Orc Boy to a Orc Boss (10 pts)
May upgrade one Orc Boy to a musician (10 pts)
May upgrade one Orc Boy to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Replace shields with additional hand weapons (free)
Spears (1 pt per model)
The entire unit may wear light armour (1 pt per model)
The entire unit may be upgraded to Big 'Uns (normal restrictions apply) (2 pts per model)
'A unit of Big 'Uns with a Standard Bearer may take a magic standard worth up to 50 pts
The entire unit may wear medium armour (2 pts per model)
Animosity, Choppas, Size Matters
Orc Arrer Boyz. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Arrer Boy | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Orc Arrer Boy Boss | 4 | 3 | 4 | 3 | 4 | 1 | 2 | 1 | 7 |
Unit Size: 10+
Troop Type: Infantry (Orc)
Hand weapon, bow.
May upgrade one Arrer Boy to a Orc Boss (10 pts)
May upgrade one Arrer Boy to a musician (10 pts)
May upgrade one Arrer Boy to a standard bearer (10 pts)
The entire unit wear light armour (1 pt per model)
Animosity, Choppas, Size Matters
Savage Orcs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Savage Orc Boy | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Savage Orc Boy Boss | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 2 | 7 |
Savage Orc Big 'Un | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 7 |
Savage Orc Big 'Un Boss | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 7 |
Big Stabba | 4 | 3 | 3 | 3 | 4 | 2 | 2 | 2 | 7 |
Big Stabba Big 'Un | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 7 |
Unit Size: 10+
Troop Type: Infantry (Savage Orc)
Hand weapon, shield.
May upgrade one Savage Orc to a Savage Orc Boss (10 pts)
May upgrade one Savage Orc to a musician (10 pts)
May upgrade one Savage Orc to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Replace shields with additional hand weapons (free)
Replace shields with bows (free)
Spears (1 pt per model)
May upgrade two Savage Orcs to a Big Stabba for every 10 models in the unit (10 pts per Big Stabba)
The entire unit may be upgraded to Big 'Uns (normal restrictions apply) (2 pts per model)
A unit of Big 'Uns with a Standard Bearer may take a Magic Standard worth up to 50 pts
Animosity, Choppas, Frenzy, Size Matters, Warpaint
Goblins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2.5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Goblin | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Goblin Boss | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Goblin Jester | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 0 | 6 |
Unit Size: 20+
Troop Type: Infantry (Goblin)
Hand weapon, shield.
May upgrade one Goblin to a Goblin Boss (10 pts)
May upgrade one Goblin to a musician (10 pts)
May upgrade one Goblin to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Spears (½ pt per model)
Replace shields with shortbows (1.5 pts per model)
The entire unit may wear light armour (½ pt per model)
The unit may include a Goblin Jester (20 pts)
Animosity, Fear Elves
Goblin Wolf Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Goblin Wolf Rider | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Goblin Wolf Riders Boss | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Giant Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Goblin)
Hand weapon.
May upgrade one Goblin Wolf Rider to a Wolf Rider Boss (10 pts)
May upgrade one Goblin Wolf Rider to a musician (10 pts)
May upgrade one Goblin Wolf Rider to a standard bearer (10 pts)
May take a magic standard worth up to 25 ptsThe entire unit must choose at least one of the following:
Spears (1 pt per model)
Shields (1 pt per model)
Shortbows (1 pt per model)
The entire unit may wear light armour (1 pt per model)
Animosity, Fast Cavalry, Fear Elves
Night Goblin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2.5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Night Goblin | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Night Goblin Boss | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 5 |
Night Goblin Fanatic | 2D6 | - | - | 5 | 3 | 1 | 3 | * | 10 |
Unit Size: 20+
Troop Type (Night Goblin): Infantry (Night Goblin)
Troop Type (Night Goblin Fanatic): Infantry (Night Goblin)
Hand weapon, shield.
May upgrade one Night Goblin to a Night Goblin Boss (10 pts)
May upgrade one Night Goblin to a musician (5 pts)
May upgrade one Night Goblin to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may choose one of the following:
Spears (½ pt per model)
Replace shields with shortbows (1.5 pts per model)
The entire unit may wear light armour (½ pt per model)
The unit may be upgraded to include Netters 25 pts
The unit may include up to 3 Fanatics (25 pts per model)
Any Fanatic may be upgraded to carry Twackwheezer Puffshrooms (free)
Animosity, Fear Elves, Hatred (Dwarfs)
Force of Destruction, Hide in Units, Immunity (Psychology), Out of Control, Random Movement (2D6), Release the Fanatics!, Splat!
Forest Goblins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2.5 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Forest Goblin | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Forest Goblin Boss | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Unit Size: 20+
Troop Type: Infantry (Forest Goblin)
Hand weapon, shield.
May upgrade one Forest Goblin to a Goblin Boss (10 pts)
May upgrade one Forest Goblin to a musician (10 pts)
May upgrade one Forest Goblin to a standard bearer (10 pts)
May take a magic standard worth up to 25 ptsThe entire unit may choose one of the following:
Spears (½ pt per model)
Replace shields with shortbows (1.5 pts per model)
The entire unit may have Poisoned Attacks (1 pt per model)
Animosity, Fear Elves, Forest Strider
Forest Goblin Spider Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Spider Rider | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Spider Rider Boss | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 |
Unit Size: 5+
Troop Type: Cavalry (Forest Goblin)
Hand weapon, shield.
May upgrade one Spider Rider to a Spider Rider Boss (10 pts)
May upgrade one Spider Rider to a musician (10 pts)
May upgrade one Spider Rider to a standard bearer (10 pts)
May take a magic standard worth up to 25 pts
The entire unit may be equipped with spears (1 pt per model)
The entire unit may be equipped with shortbows (1 pt per model)
The entire unit may have Poisoned Attacks (1 pt per model)
Animosity, Creeping Assault, Fast Cavalry, Fear Elves, Forest Strider, Obstacle Strider, Poisoned Attacks (Giant Spider only), Wall-crawler
Snotlings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 pts per base
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Snotlings | 4 | 2 | 0 | 2 | 2 | 6 | 3 | 6 | 4 |
Unit Size: 2+ bases
Troop Type: Swarm (Snotling)
Hand weapon, Explodin' Spores.
Special Units
Orc Brutes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Brute | 4 | 4 | 3 | 4 | 4 | 2 | 2 | 2 | 7 |
Orc Brute Boss | 4 | 4 | 3 | 4 | 4 | 2 | 2 | 3 | 7 |
Unit Size: 5+
Troop Type: Infantry (Orc)
Two hand weapons, medium armour.
May upgrade one Orc Brute to an Orc Brute Boss (10 pts)
The entire unit may replace one of their hand weapons with great weapons (2 pts per model)
Animosity, Choppas, Duff Up da Big Thing, Immunity (Fear), Size Matters
Black Orcs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Black Orc | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 8 |
Black Orc BOss | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 3 | 8 |
Unit Size: 10+
Troop Type: Infantry (Black Orc)
Two hand weapons, great weapon, heavy armour.
May upgrade one Black Orc to a Black Orc Boss (10 pts)
May upgrade one Black Orc to a musician (10 pts)
May upgrade one Black Orc to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take shields (1 pt per model)
Armed to da Teef, Choppas, Immunity (Psychology)
Goblin Nasty Skulkers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Nasty Skulker | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Unit Size: 5+
Troop Type: Infantry (Goblin)
Two hand weapons, Puffball Smoke Bombs.
The entire unit may take throwing weapons (1 pt per model)
Animosity, Fear Elves, Scouts, Skirmishers, Surprise!
Night Goblin Squig Hunters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Squig Hunter | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Squig Hunters Boss | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 5 |
Unit Size: 5+
Troop Type: Infantry (Night Goblin)
Hand weapon.
May upgrade one Squig Hunter to a Squig Hunter Boss (10 pts)
The entire unit must pick at least one of the following:
Nets (1 pt per model)
Clubs (1 pt per model)
Prodders (1 pt per model)
Animosity, Hatred (Dwarfs), Immunity (Psychology), Scouts, Skirmishers
Night Goblin Squig Herd. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Squig Herder | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Cave Squig | 4 | 4 | 0 | 5 | 3 | 1 | 3 | 2 | 3 |
You must have at least one Squig Herder for every three Cave Squigs. Each Squig Herder costs 3 points per model.
Unit Size: 10+ Squigs
Troop Type (Squig Herder): Infantry (Night Goblin)
Troop Type (Cave Squig): War Beast
Hand weapon.
Animosity, Hatred (Dwarfs), Immunity (Psychology), Mixed Unit, Squigs Go Wild
Immunity (Psychology), Mixed Unit, Squigs Go Wild
Night Goblin Sneaky Snufflers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Sneaky Snuffler | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Snufflesquig | 4 | 3 | 0 | 4 | - | - | 3 | 1 | - |
Unit Size: 5+
Troop Type: Infantry (Night Goblin)
Hand weapon.
Animosity, Hatred (Dwarfs), Immunity (Psychology), Mooncap Mushrooms, Skirmishers, Snufflesquig
Orc Boar Boyz. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Orc Boar Boy | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Orc Boar Boy Boss | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 2 | 7 |
Orc Boar Big 'Un | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 7 |
Orc Boar Big 'Un Boss | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 7 |
War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Orc)
Hand weapon, shield.
May upgrade one Boar Boy to a Boar Boy Boss (10 pts)
May upgrade one Boar Boy to a musician (10 pts)
May upgrade one Boar Boy to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take spears (2 pts per model)
The entire unit may wear light armour (2 pts per model)
The entire unit may be upgraded to Big 'Uns (normal restrictions apply) (3 pts per model)
The entire unit may take medium armour (4 pts per model)
Animosity, Choppas, Natural Armour (6+), Size Matters, Tusker Charge
Savage Orc Boar Boyz. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Savage Orc Boar Boy | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Savage Orc Boar Boss | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 2 | 7 |
Savage Orc Boar Big 'Un | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 1 | 7 |
Savage Orc Boar Big 'Un Boss | 4 | 4 | 3 | 4 | 4 | 1 | 2 | 2 | 7 |
War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Savage Orc)
Hand weapon, shield.
May upgrade one Savage Orc Boar Boy to a Savage Orc Boar Boy Boss (10 pts)
May upgrade one Savage Orc Boar Boy to a musician (10 pts)
May upgrade one Savage Orc Boar Boy to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may choose one of the following:
Replace shields with additional hand weapons free
Spears (1 pt per model)
The entire unit may be upgraded to Big 'Uns (normal restrictions apply) (3 pts per model)
Animosity, Choppas, Frenzy, Natural Armour (6+), Size Matters, Tusker Charge, Warpaint
Night Goblin Squig Hoppers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Squig Hopper | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Squig Hopper Boss | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 2 | 5 |
Cave Squig | 3D6 | 4 | 0 | 5 | 3 | 1 | 3 | 2 | 3 |
Unit Size: 5+
Troop Type: Cavalry (Night Goblin)
Hand weapon.
May upgrade one Squig Hopper to a Squig Hopper Boss (10 pts)
The entire unit may be armed with spears and light armour (2 pts per model)
Hatred (Dwarfs), Immunity (Psychology), Random Movement (3D6), Skirmishers
Orc Boar Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Boar Chariot | 6 | - | - | 5 | 5 | 4 | - | - | - |
Orc Crew | - | 3 | 3 | 3 | - | - | 2 | 1 | 7 |
War Boar | - | 3 | 0 | 3 | - | - | 3 | 1 | - |
Unit Size: 1 Chariot, 2 Orc Crew & 2 War Boars
Troop Type: Chariot (Armour Save 6+, Orc)
Spear, light armour, scythed wheels.
May add an additional Orc Crew member (5 pts)
Choppas, Natural Armour (6+), Size Matters, Tusker Charge
Goblin Wolf Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wolf Chariot | 8 | - | - | 5 | 4 | 3 | - | - | - |
Goblin Crew | - | 2 | 3 | 3 | - | - | 2 | 1 | 6 |
Giant Wolf | - | 3 | 0 | 3 | - | - | 3 | 1 | - |
Unit Size: 1-3; 1 Chariot, 2 Goblin Crew & 2 Giant Wolves
Troop Type: Chariot (Armour Save 6+, Goblin)
Spear, shorbow, light armour, scythed wheels.
May add an additional Goblin Crew member (3 pts)
May add an additional Giant Wolf (3 pts)
Fear Elves
Spear Chukka. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Spear Chukka | - | - | - | - | 7 | - | - | - | - |
Goblin Crew | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Orc Bully | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
You may take 1-2 Spear Chukka's as a single special choice.
Unit Size: 1 Spear Chukka & 3 Goblin Crew
Troop Type: War Machine (Bolt Thrower, Goblin, Orc)
Hand weapon.
May add an Orc Bully (10 pts)
Fear Elves, Slipshod
Rock Lobber. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rock Lobber | - | - | - | - | 7 | - | - | - | - |
Goblin Crew | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Orc Bully | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Unit Size: 1 Rock Lobber & 3 Goblin Crew
Troop Type: War Machine (Stone Thrower, Goblin, Orc)
Hand weapon.
May add an Orc Bully (10 pts)
Fear Elves
Trolls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .37 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Troll | 6 | 3 | 1 | 5 | 4 | 3 | 1 | 3 | 6 |
Unit Size: 1+
Troop Type: Monstrous Infantry
Hand weapon.
The entire unit may be upgraded to one of the following:
River Trolls (8 pts per model)
Stone Trolls (8 pts per model)
Regeneration (4+), Stupidity, Troll Vomit
Rare Units
Orc Gore-gruntas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gore-grunta Brute | 4 | 4 | 3 | 4 | 4 | 2 | 2 | 2 | 7 |
Gore-grunta Boss | 4 | 4 | 3 | 4 | 4 | 2 | 2 | 3 | 7 |
Grunta | 7 | 3 | 0 | 4 | 5 | 3 | 3 | 3 | 4 |
Unit Size: 3+
Troop Type: Monstrous Cavalry (Orc)
Hand weapon, medium armour, barding.
May upgrade one Gore-grunta Brute to a Gore-grunta Boss (10 pts)
May upgrade one Gore-grunta Brute to a musician (10 pts)
May upgrade one Gore-grunta Brute to a standard bearer (10 pts)
May have a magic standard worth up to 50 pts
The entire unit may take spears (2 pts per model)
Animosity, Choppas, Duff Up da Big Thing, Natural Armour (6+), Size Matters, Tusker Charge
Doom Diver Catapult. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Doom Diver Catapult | - | - | - | - | 7 | - | - | - | - |
Goblin Crew | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Orc Bully | 4 | 3 | 3 | 3 | 4 | 1 | 2 | 1 | 7 |
Unit Size: 1 Doom Diver Catapult, & 3 Goblin Crew
Troop Type: War Machine (Stone Thrower, Goblin, Orc)
Hand weapon.
May add an Orc Bully (10 pts)
Doom Diver Catapult, Fear Elves
Snotling Pump Wagon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Pump Wagon | * | - | - | 4 | 4 | 3 | - | - | - |
Snotling Crew | - | 2 | 0 | 2 | - | - | 3 | 5 | 4 |
You may take 1-2 Snotling Pump Wagons as a single Rare choice.
Unit Size: 1 Pump Wagon & a mass of Snotlings
Troop Type: Chariot (Armour Save 6+, Snotling)
Hand weapon.
A Snotling Pump Wagon may take any of the following:
Spiky Roller (15 pts)
Out-rigga (10 pts)
Flappas (5 pts)
Giant Explodin' Spores (15 pts)
Impact Hits (2D6), Pump Harder Ladz!, Random Movement (2D6), Too Pumped Up, Unstable
Mangler Squigs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Mangler Squigs | 3D6 | - | - | 6 | 4 | 6 | 3 | * | 3 |
Unit Size: 1
Troop Type: Monstrous Beast (Night Goblin)
Completely Out of Control, Force of Total Destruction, Gone Crazy!, Immunity (Psychology), Ker-splat!, Random Movement (3D6), Watch Out!
Night Goblin Squig Gobba. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Squig Gobba | - | 4 | 0 | 6 | 4 | 3 | 3 | 3 | 3 |
Night Goblin Tenders | 4 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 |
Unit Size: 1 Great Squig & 4 Night Goblin Tenders
Troop Type: Monstrous Beast (Night Goblin)
Spear.
Hatred (Dwarfs) (Night Goblin Tenders only), Mixed Unit, Squig Gobba, Tied Down
Colossal Squig. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Colossal Squig | 4D6 | 4 | 0 | 7 | 5 | 6 | 3 | 6 | 3 |
Unit Size: 1
Troop Type: Monster (Night Goblin)
Dinner's Dinner!, Falls Apart, Immunity (Psychology), Random Movement (4D6)
Dankhold Troll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Dankhold Troll | 6 | 3 | 1 | 7 | 6 | 6 | 1 | 6 | 6 |
Unit Size: 1
Troop Type: Monster (Night Goblin)
Bone, club or bit of tree (hand weapon).
Copious Troll Vomit, Magic Resistance (3), Regeneration (4+), Stupidity
Arachnarok Spider. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Arachnarok Spider | 7 | 4 | 0 | 5 | 6 | 8 | 4 | 8 | 3 |
Forest Goblin Crew | 4 | 2 | 3 | 3 | - | - | 2 | 1 | 6 |
Unit Size: 1 Arachnarok Spider & 8 Forest Goblins Crew
Troop Type: Monster (Forest Goblin)
Spear, shortbow.
The Arachnarok Spider may take a Flinger (20 pts)
Catchweb Spidershrine, Forest Strider, Immunity (Psychology), Natural Armour (4+), Obstacle Strider, Poisoned Attacks (Arachnarok Spider only), Stubborn, Venom Surge, Wall-crawler
Rogue Idol of Gork. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Rogue Idol | 6 | 3 | 0 | 7 | 7 | 10 | 1 | 4 | 8 |
Unit Size: 1
Troop Type: Monster
Animated Construct, Da Big Un, Impact Hits (D6), Unstable, Ward Save (6+)
Giant River Troll Hag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant River Troll Hag | 5 | 3 | 1 | 6 | 5 | 6 | 1 | * | 6 |
See Giant River Troll Special Attacks for detailed special rules.
Unit Size: 1
Troop Type: Monster
Magic: Giant River Troll Hag is a Level 1 Wizard who uses spells from the Lore of Death.
Gnarled Tree Stump and Net of Dead-things (hand weapon).
Marsh Strider, Regeneration (4+), River Strider, Slimy Shanks, Swamp Breath, Troll Hag Special Attacks, Water Wise
Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts per model
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Giant | 6 | 3 | 3 | 6 | 6 | 6 | 3 | * | 10 |
See Giant Special Rules for detailed special rules.
Unit Size: 1
Troop Type: Monster
A tree-trunk or other impressively large blunt implement (hand weapon).
If the army contains at least one Savage Orc Wizard, then any Giant may have Warpaint (20 pts)
Fall Over, Giant Special Attacks, Immunity (Psychology), Stubborn
Special Characters - Lords
Gorbad Ironclaw. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gorbad Ironclaw | 4 | 7 | 3 | 5 | 5 | 3 | 5 | 4 | 10 |
Gnarla | 7 | 3 | 0 | 4 | 4 | 1 | 3 | 1 | 3 |
Troop Type: Cavalry (Special Character, Orc)
Heavy armour.
Magic Items / Abilities: Morglor the Mangler
Choppas, Da Boss 'as a Plan!, Da Great Leader, Natural Armour (6+), Orcs are da Best, Size Matters, Tusker Charge, Waaagh!
Azhag the Slaughterer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .460 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Azhag the Slaughterer | 4 | 7 | 3 | 5 | 5 | 3 | 5 | 4 | 9 |
Skullmuncha | 4 | 5 | 0 | 6 | 5 | 5 | 3 | 3 | 6 |
Troop Type: Monster (Special Character, Orc)
Magic Items / Abilities: Slagga's Slashas, Azhag's 'Ard Armour, Daemon Staff, The Crown of Sorcery
Choppas, Fly (8), Get on Wiv it!, Natural Armour (4+), Poisoned Attacks (Skullmuncha only), Size Matters, Waaagh!
Gorfang Rotgut Chieftain of Black Crag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .190 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gorfang Rotgut | 4 | 6 | 1 | 5 | 5 | 3 | 4 | 4 | 9 |
Troop Type: Infantry (Special Character, Orc)
Magic Items / Abilities: The Red Fang, Evil Sun Armour
Choppas, Hatred (Dwarfs), Size Matters, Waaagh!
Gordrakk The Fist of Gork. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .500 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gordrakk | 4 | 7 | 3 | 5 | 5 | 3 | 4 | 5 | 9 |
Bigteef | 6 | 5 | 0 | 6 | 6 | 6 | 2 | 5 | 6 |
Troop Type: Monster (Special Character, Orc)
Heavy armour.
Magic Items / Abilities: Smasha and Kunnin'
Choppas, Fly (5), Impact Hits (2D6), Natural Armour (3+), Size Matters, Voice of Gork, Waaagh!
Grumlok & Gazbag Warboss of the Bloody Sun Boyz. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Grumlok | 4 | 6 | 3 | 5 | 5 | 3 | 5 | 4 | 9 |
Gazbag | 4 | 2 | 3 | 3 | - | - | 3 | 1 | - |
Troop Type: Infantry (Special Character, Orc)
Gazbag is a Level 2 Wizard who uses the Spells of da Bad Moon.
Great weapon, medium armour.
Magic Items / Abilities: Malekith's Amulet
Choppas, Size Matters, Waaagh!
Wurrzag Ud Ura Zahubu The Great Green Prophet, Great Shaman of the Bone Nose Tribe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .330 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Wurrzag | 4 | 3 | 3 | 4 | 5 | 3 | 2 | 1 | 8 |
Spleenrippa | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 |
Troop Type: Infantry (Special Character, Savage Orc)
Wurrzag is a Level 4 Savage Orc Shaman. He uses the Spells of da Savage Waaagh! Additionally, Wurrzag always knows Wurrzag's Revenge as well as his other spells.
May be mounted on Spleenrippa (War Boar) (24 pts)
Magic Items / Abilities: Bonewood Staff, Wizzbang the Power Squig, Baleful Mask
Choppas, Frenzy, Greenskin Races (Savage Orc), Mork's Favourite, Size Matters, Warpaint of Wurrzag
Grimgor Ironhide The Green Slaughterer, Harbinger of Gork. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .320 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Grimgor Ironhide | 4 | 8 | 1 | 5 | 5 | 3 | 5 | 5 | 9 |
If Grimgor is taken, then you must include at least one unit of Black Orcs in the army, chosen at additional cost from the Special Units section of the army list. This unit must be upgraded to da Immortulz for 1 point per model.
Troop Type: Infantry (Special Character, Black Orc)
Magic Items / Abilities: Gitsnik, Blood-Forged Armour, Mork's All-Seeing Eye
Choppas, Da Immortulz, Hatred, He's da Boss, Immunity (Psychology), Quell Animosity, Waaagh!
Morglum Necksnapper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Morglum Necksnapper | 4 | 7 | 3 | 5 | 5 | 3 | 4 | 5 | 9 |
War Boar | 7 | 3 | 0 | 3 | 4 | 1 | 3 | 1 | 3 |
Troop Type: Cavalry (Special Character, Black Orc)
Magic Items / Abilities: The Humie Hewers, Bulak's Bloody Armour
Choppas, Hatred, Immunity (Psychology), Natural Armour (6+), Natural Leader, Quell Animosity, Tusker Charge, Waaagh!
Grom the Paunch Warlord of the Misty Mountain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .240 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Grom the Paunch | - | 5 | 3 | 4 | 4 | 3 | 4 | 4 | 8 |
Grom's Chariot | 8 | - | - | 5 | 4 | 3 | - | - | - |
Niblet | - | 3 | 3 | 3 | - | - | 3 | 1 | - |
Giant Wolf | - | 3 | 0 | 3 | - | - | 3 | 1 | - |
Unit Size: Grom, Grom's Chariot, Niblet & Giant Wolves
Troop Type: Chariot (Armour Save 5+, Special Character, Goblin)
Light armour.
Magic Items / Abilities: Axe of Grom, Lucky Banner
Eats Elves for Breakfast, Goblin General, Grom's Chariot, Grom's Waaagh!, Niblet, Regeneration (4+)
Skarsnik Warlord of the Eight Peaks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .245 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skarsnik | 4 | 5 | 3 | 4 | 4 | 6 | 5 | 4 | 8 |
Gobbla | - | 5 | - | 6 | - | - | 4 | 4 | - |
Troop Type: Infantry (Special Character, Night Goblin)
Light armour.
Magic Items / Abilities: Skarsnik's Prodder
Fear Elves, Gobbla, Hatred (Dwarfs), Killing Blow (Gobbla only), Sneaky Schemes, Tricksy Traps
The Black Gobbo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
The Black Gobbo | 4 | 6 | 3 | 4 | 4 | 3 | 5 | 4 | 7 |
Troop Type: Infantry (Special Character, Night Goblin)
Light armour.
Magic Items / Abilities: Thagi Az, Belt Buckle of Durzik Al Drazh, Gotkid's Beard, Hood of Night
Fear Elves, Really Hates Dwarfs, Surprise!
Skragrott The Moon King. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .335 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Skragrott | 4 | 3 | 3 | 3 | 4 | 3 | 3 | 2 | 7 |
Troop Type: Infantry (Special Character, Night Goblin)
Magic: Skragrott is a Level 4 Wizard who uses spells from Spells of da Bad Moon.
Magic Items / Abilities: Da Moon Onna Stikk, Moon King's Crown, Babbling Wand
Fear Elves, Hatred (Dwarfs), Magic Mushrooms, The Moon King's Entreaty
Special Characters - Heroes
Bigfeed Bonehead. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Bigfeed Bonehead | 4 | 5 | 3 | 4 | 5 | 2 | 3 | 3 | 8 |
Troop Type: Infantry (Special Character, Savage Orc)
Magic Items / Abilities: Bonehead's Whacker
Choppas, Frenzy, Hatred (The Empire), Size Matters, Warpaint
Borgut Facebeater. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Borgut Facebeater | 4 | 6 | 3 | 5 | 5 | 2 | 3 | 4 | 9 |
Troop Type: Infantry (Special Character, Black Orc)
Magic Items / Abilities: 'Ardlad's Axe o' Doom, Drog's Dead 'Ard Armour
Choppas, Do as I say and wot I do, The Facebeater, Immunity (Psychology), Keep Your Enemies Closer, Quell Animosity
Badruk 'Eadsplitta Scourge of the Grey Dwarfs of Karak-Norn. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .150 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Badruk 'Eadsplitta | 4 | 6 | 3 | 5 | 5 | 2 | 3 | 4 | 8 |
Troop Type: Infantry (Special Character, Black Orc)
Great weapon, heavy armour.
Magic Items / Abilities: Dwarf Trinket
Choppas, Executioner's Strike, Immunity (Psychology), Quell Animosity
Gitilla da Hunter Big Boss of da Drippin' Fangs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Gitilla da Hunter | 4 | 4 | 4 | 4 | 4 | 2 | 4 | 3 | 7 |
Ulda the Great Wolf | 9 | 3 | 0 | 3 | 3 | 1 | 3 | 2 | 3 |
If Gitilla da Hunter is taken, then you must include a unit of Goblin Wolf Riders in the army, chosen at additional cost from the Core Units section of the army list. This unit must be upgraded to da Howlerz at a cost of 1 point per model.
Troop Type: Cavalry (Special Character, Goblin)
Spear, Stinky Pelt.
Magic Items / Abilities: Bone Bow
Da Howlerz, Fast Cavalry, Fear Elves
Snagla Grobspit Leader of the Deff Creepers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Snagla Grobspit | 4 | 4 | 3 | 4 | 4 | 2 | 4 | 3 | 7 |
Giant Spider | 7 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 2 |
If Snagla Grobspit is taken, then you must include one unit of Forest Goblin Spider Riders in the army, chosen at additional cost from the Core Units section of the army list. This unit must be upgraded to the Deff Creepers at a cost of 1 point per model.
Troop Type: Cavalry (Special Character, Forest Goblin)
Sting of Snagla
Magic Items / Abilities: Fangspike
Creeping Assault, Deff Creepers, Fast Cavalry, Fear Elves, Forest Strider, Hatred (The Empire), Obstacle Strider, Poisoned Attacks (Giant Spider only), Wall-crawler
Shiny Stuff
This section contains the rules and background for some of the most infamous, powerful and iconic sorcerous items ever used by the greenskins. These may be used in addition to the magic items found in the Warhammer rulebook.
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
Magic Items Expansion
Magic Weapons
Magic Armour
Talismans
Arcane Items
Enchanted Items
Magic Standards
Spells of da Big Waaagh!
Spells of da Savage Waaagh!
Spells of da Little Waaagh!
Spells of da Bad Moon
Spells of da Spider God
Giant River Troll Special Attacks
To determine what happens in each Close Combat phase, pick a unit in base contact with the Troll Hag and roll a D6 on one of the following tables. Which table you use depends on the size of the Troll Hag's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Tiddlers Table
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Suck Out its Marrow |
2-3 | Pick Up and... |
4-5 | Crush with Stump |
6 | Grind its Bones |
Whoppers Table
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1-2 | Smother |
3-4 | Mother |
5-6 | Mither |
The unit suffers D6 Strength 5 hits. For every wound the target loses, the Troll Hag gains one, up to its starting number.
The Troll Hag stoops down and grabs a single Character in base contact from the target unit (Troll Hag's choice). The Troll Hag grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Net. The Troll Hag crams the victim into her net, to be eaten (or worse) later on at her leisure. The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Troll Hag should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Toss Back. The Troll Hag eyes the writhing morsel sceptically, before deciding to toss it back where it came from like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Send Packing. The Troll Hag picks her victim up and hurls it towards the nearest body of water, there to serve in her watery lair as her slave for the rest of its mercifully short existence. The Troll Hag will attempt to throw the victim in the nearest water feature (such as a river, marsh or swamp) within 12". The victim is automatically removed as a casualty unless they have the Aquatic special rule in which case the model lands unharmed in the water. If no water feature is in range, treat this as a Toss Back result instead. |
4 | Squish. The victim is squished to a pulp in the Troll Hag’s clammy grasp. The model is removed as a casualty. |
5 | Gobble. The Troll Hag stuffs her victim into her slobbering mouth, its muffled cries terminated with a hideous crunch. The model is removed as a casualty. |
6 | Pick Another. The Giant River Troll Hag stuffs her victim into her net to be consumed later. Treat the attack as if the Troll Hag had rolled the Stuff into Net result, and then choose another victim. Roll again on this table to see what the Troll Hag does with it. |
All models in base contact, friend or foe, suffer a Strength 6 hit.
The Troll Hag may target a single model in base contact. This model suffers a single Strength 6 hit with the Multiple Wounds (D3) special rule.
The target suffers D3 Wounds which Ignores Armour Saves. This has no effect on Animated Constructs. In addition, the target may not make any attacks until the Troll Hag is either slain or rolls a different result on its special attack table.
The target takes a single Strength 6 hit with the Multiple Wounds (D3) special rule. If the target survives the attack, it may not attack until the start of your next turn.
Neither the Troll Hag nor the target actually fight if they have not already done so this round. The Troll Hag automatically wins the combat by 2 points or more. In addition, the target has its Weapon Skill reduced to 1 until the end of the next turn. This result has no effect against Animated Constructs.
Giant Special Rules
A Giant must test to see whether it falls over if any of the following apply:
If it is beaten in close combat. Test once results are established but before taking a Break test.
If it is fleeing at the start of the Movement phase.
When it crosses an obstacle. Test when the obstacle is reached.
If the Giant decides to Jump Up and Down on an enemy. Test immediately beforehand.
To see if a Giant falls over roll a D6. On a roll of 1, the Giant falls over. A slain Giant falls over automatically.
To determine in which direction the Giant falls, roll a scatter dice. Place the small template in base contact with the Giant in the direction of the scatter dice, measured from the centre of the Giant's base. A model hit by a falling Giant suffers a Strength 6 Hit with the Multiple Wounds (D3) special rule. If the unit is in combat and the Giant has fallen over whilst attempting to Jump Up and Down, wounds inflicted by a falling Giant count towards the combat result.
A Giant that falls over automatically suffers 1 wound. If the Giant is in combat then this wound counts towards combat resolution.
Once on the ground, a Giant may get up in his following Movement phase, but may not move in the Movement phase that turn. Whilst on the ground a Giant may not attack, but he can still defend himself after a fashion so the enemy must still roll to score hits on him. If forced to flee whilst on the ground the Giant is slain. If the Giant gets the opportunity to pursue his foes whilst he's on the ground he stands up instead. A Giant may attack in close combat as usual on the turn he stands up.
To determine what a Giant does in each Close Combat phase, pick a unit in base contact with the Giant and roll a D6 on one of the following tables. Which table you use depends on the size of the Giant's victim. If no suitable target is in base contact, roll again on the chart until you get another result.
Man-sized Things Chart
Use this chart when fighting Infantry, Cavalry, War Beasts or Swarms.
D6 | Result |
---|---|
1 | Yell and Bawl |
2 | Jump Up and Down |
3 | Pick Up and... |
4-6 | Swing with Club |
Big Things Chart
Use this chart when fighting Monsters, Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, War Machines, and Shrines.
D6 | Result |
---|---|
1 | Yell and Bawl |
2-4 | Thump with Club |
5-6 | 'Eadbutt |
Neither the Giant nor models in contact with it fight if they have not already done so this round. The Giant automatically wins the combat by 2 points or more (if both sides have a Giant that Yells and Bawls, the combat is a draw). This result has no effect against Animated Constructs.
The Giant must test to determine if it falls over. If it falls over, work out where it falls and calculate damage as already described. Any wounds caused by the fall count towards the combat result. Otherwise, it will inflict two Stomp attacks. A Giant that starts to Jump Up and Down will therefore continue to do so on the same target until it falls over, the target is destroyed, or the combat ends.
The Giant stoops down and grabs a single Character in base contact from the target unit (Giant player's choice). The Giant grabs the model and the player rolls a D6 to see what happens next:
D6 | Result |
---|---|
1 | Stuff into Bag: The model is effectively removed as a casualty and can do nothing whilst in the bag, but if the Giant should be slain, any enemy trapped in its bag are freed at the end of the battle, and no longer counts as casualties. |
2 | Throw Back into Combat: The victim is hurled into its own unit like a living missile. The victim suffers D3 Strength 6 Hits which Ignores Armour Saves, and D6 Strength 3 hits are inflicted on the unit (save as normal). |
3 | Hurl: The victim is hurled into an enemy unit within 12" of the Giant – randomly determine which. The victim is removed as a casualty, and the unit takes D6 Strength 3 hits. Unsaved Wounds from these hits count towards the Giant's combat result. If no enemy units are in range, treat this as a Throw Back into Combat result instead. |
4-5 | Squash or Eat: The model is removed as a casualty. |
6 | Pick Another: Treat the attack as if the Giant had rolled the Stuff into Bag result above, and then choose another victim. Roll again on this table to see what the Giant does with it. |
The Giant fights using the Random Attacks (2D6) special rule this round.
The Giant chooses a single model from the target unit that is in base contact. The target may attempt to avoid the blow by passing an Initiative test (use the lowest if the model has several different values). If the test is failed, the model takes 2D3 wounds which Ignores Armour Saves. If a double is rolled the Giant cannot attack at all in the following round of the same combat.
The Giant automatically inflicts D3 wounds which Ignores Armour Saves. If the victim is wounded but not slain, then it loses all of its following attacks. If the target has not yet attacked in that combat round, it loses those attacks; if it has already attacked, then it loses the next round's attacks.
Reference Chart
Unit Name | Troop Type | Base Size (mm) |
---|---|---|
Arachnarok Spider | Monster | 100x150 |
Azhag the Slaughterer | Monster | 50x50 or 100x150 |
Badruk ’Eadsplitta | Infantry | 25x25 |
Bigfeet Bonehead | Infantry | 25x25 |
Black Orc Big Boss | Infantry | 25x25 |
Black Orc Warboss | Infantry | 25x25 |
Black Orcs | Infantry | 25x25 |
Borgut Facebeater | Infantry | 25x25 |
Cave Squig | Warbeast | 20x20 |
Colossal Squig | Monster | 100x150 |
Dankhold Troll | Monster | 50x50 |
Forest Goblin Big Boss | Infantry | 20x20 |
Forest Goblin Great Shaman | Infantry | 20x20 |
Forest Goblin Shaman | Infantry | 20x20 |
Forest Goblin Spider Riders | Cavalry | 25x50 |
Forest Goblin Warboss | Infantry | 20x20 |
Forest Goblins | Infantry | 20x20 |
Giant | Monster | 50x50 or 50x75 |
Giant River Troll Hag | Monster | 50x100 |
Giant Spider | Warbeast | 25x50 |
Giant Wolf | Warbeast | 25x50 |
Gigantic Spider | Monstrous Beast | 50x50 |
Gitilla Da Hunter | Cavalry | 25x50 |
Goblin Big Boss | Infantry | 20x20 |
Goblin Doom Diver | War Machine | 100 |
Goblin Great Shaman | Infantry | 20x20 |
Goblin Nasty Skulker | Infantry | 20x20 |
Goblin Shaman | Infantry | 20x20 |
Goblin Warboss | Infantry | 20x20 |
Goblin Wolf Chariot | Chariot | 50x100 |
Goblin Wolf Riders | Cavalry | 25x50 |
Goblins | Infantry | 20x20 |
Gorbad Ironclaw | Cavalry | 25x50 |
Gordrakk | Monster | 100x150 |
Gore-Grunta | Monstrous Beast | 50x75 |
Gorfang Rotgut | Infantry | 25x25 |
Great Cave Squig | Monstrous Beast | 40x40 |
Grimgor Ironhide | Infantry | 25x25 |
Grom The Paunch | Chariot | 50x100 |
Grumlok & Gazbag | Infantry | 25x25 |
Mangler Squigs | Monstrous Beast | 60 or 80 |
Maw-Crusher | Monster | 100x150 |
Morglum Necksnapper | Cavalry | 25x50 |
Night Goblin Big Boss | Infantry | 20x20 |
Night Goblin Fanatic | Infantry | 25 |
Night Goblin Great Shaman | Infantry | 20x20 |
Night Goblin Shaman | Infantry | 20x20 |
Night Goblin Sneaky Snufflers | Infantry | 20x20 |
Night Goblin Squig Gobba | Monstrous Beast | 50x100 |
Night Goblin Squig Herder | Infantry | 20x20 |
Night Goblin Squig Hoppers | Cavalry | 20x20 or 25x25 |
Night Goblin Squig Hunters | Infantry | 20x20 |
Night Goblin Tenders | Infantry | 20x20 |
Night Goblin Warboss | Infantry | 20x20 |
Night Goblins | Infantry | 20x20 |
Orc Arrer Boyz | Infantry | 25x25 |
Orc Big Boss | Infantry | 25x25 |
Orc Boar Boyz | Cavalry | 25x50 |
Orc Boar Chariot | Chariot | 50x100 |
Orc Boyz | Infantry | 25x25 |
Orc Brutes | Infantry | 30x30 or 40x40 |
Orc Gore-Gruntas | Monstrous Cavalry | 50x75 |
Orc Great Shaman | Infantry | 25x25 |
Orc Shaman | Infantry | 25x25 |
Orc Warboss | Infantry | 25x25 |
Orc Warchanter | Infantry | 25x25 |
Rock Lobber | War Machine | 100 |
Rogue Idol of Gork | Monster | 100x150 |
Savage Orc Big Boss | Infantry | 25x25 |
Savage Orc Boar Boyz | Cavalry | 25x50 |
Savage Orc Great Shaman | Infantry | 25x25 |
Savage Orc Shaman | Infantry | 25x25 |
Savage Orc Warboss | Infantry | 25x25 |
Savage Orcs | Infantry | 25x25 |
Skarsnik | Infantry | 60x40 |
Skragrott | Infantry | 20x40 |
Snagla Grobspit | Cavalry | 25x50 |
Snotling Pump Wagon | Chariot | 50x50 or 50x75 |
Snotlings | Swarm | 40x40 |
Spear Chukka | War Machine | 60 |
The Black Gobbo | Infantry | 20x20 |
Trolls | Monstrous Infantry | 40x40 |
War Boar | Warbeast | 25x50 |
Wurrzag Ud Ura Zabuhu | Infantry | 25x25 |
Wyvern | Monster | 50x50 or 50x100 |