Medium armour. The Armour of Alexandr gives the wearer a Ward Save (5+). In addition, if an enemy with a Magic Weapon causes a Wound that is saved by either the wearer armour save or Ward save, roll a D6. On a 5+, the opponent's weapon is frozen and destroyed.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Magic Armour45 points