Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Magic Items (Kislev)
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This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Kislevites. These may be used in addition to the magic items found in the Warhammer rulebook.

Magic Weapons

Holy Axe of Miska(Magic Weapon)65 points
Wyrmspike(Magic Weapon)40 points
Frost Shard Glaive(Magic Weapon)35 points

Polearm. The Frost Shard Glaive contains a Bound Spell, power level 4. This is a hex spell with a range of 18". The target unit suffer -D3 to their Movement (to a minimum of 1) until the start of the caster's next turn.

The Rime Blade(Magic Weapon)35 points
Dazh's Brazier(Magic Weapon)25 points

All attacks made with Dazh's Brazier have the Flaming Attacks special rule. In addition, the wielder and any unit they are with gain the Regeneration (6+) special rule.

Pistols of Prince Boydinov(Magic Weapon)25 points
Axe of Tor(Magic Weapon)20 points
Ursun's Claws(Magic Weapon)20 points

Magic Armour

Armour of Alexandr(Magic Armour)45 points

Medium armour. The Armour of Alexandr gives the wearer a Ward Save (5+). In addition, if an enemy with a Magic Weapon causes a Wound that is saved by either the wearer armour save or Ward save, roll a D6. On a 5+, the opponent's weapon is frozen and destroyed.

Ice-armour of Jekaterina(Magic Armour)35 points

Ice Witches and Frost Maidens only. This armour gives the wearer a 1+ Armour Save, which cannot be improved by any means. The armour save never falls below 4+, even if the opponents Strength or magical weapon would reduce it to less. If the save ever fails the armour is destroyed. This armour may be taken by Wizards despite them not normally being able to take armour.

Iron Ice Armour(Magic Armour)30 points
Shield of Sacrifice(Magic Armour)30 points

Shield. Every time the bearer suffers an unsaved Wound, roll a D6. On a 4+, the Wound is taken by a friendly model in base contact instead.

Frost Shard Armour(Magic Armour)25 points
Wyrm Harness(Magic Armour)20 points
Great Bear Pelt(Magic Armour)15 points

Talismans

The Crown of Kislev(Talisman)40 points

Enemies must re-roll all successful rolls to Wound against the wearer.

Blizzard Broach(Talisman)35 points

As long as they have not joined a unit, the wearer of the Blizzard Broach cannot be charged or targeted by missile attacks or spells from enemies more than 12" away.

Blood of the Motherland(Talisman)25 points

For every unsaved Wound suffered by the bearer or the unit they are with, they gain +1 to their Leadership for the remainder of the turn.

Star-Iron Ring(Talisman)25 points

The wearer of the Star-Iron Ring gains a 6+ Ward Save which may be re-rolled.

Arcane Items

Sceptre of Shoika(Arcane Item)75 points

The Sceptre of Shoika adds a Power and a Dispel dice to the Kislev army in every phase. Once per battle, the wizard can add +1 to a dice used for casting a spell. This can be used to cause Ultimate Power or prevent a Miscast.

Gastuva's Egg(Arcane Item)50 points

One use only. Gastuva's Egg may be used at the start of any turn. Once used, the bearer and any unit they are with gain the Unbreakable special rule and cannot be harmed from any source, but they cannot move for any reason. The effect lasts until the start of your next turn.

Snowflake Pendant(Arcane Item)40 points

The bearer of the Snowflake Pendant may re-roll 1's when casting spells.

Mirror of the Ice Queen(Arcane Item)25 points

Ice Witch or Frost Maiden only. Every time an enemy model causes an unsaved Wound on the bearer or any unit they are with, the enemy model suffers a Strength 3 Hit.

Enchanted Items

Apple of Kislev(Enchanted Item)40 points

Boyar or Ataman only. The Apple of Kislev increases the Leadership of the owner to 10. In addition, the unit led by the character carrying the Apple can re-roll any Leadership test.

Ever-Full Kovsh(Enchanted Item)35 points
Saint Annushka's Finger Bone(Enchanted Item)35 points

The bearer of Saint Annushka's Finger Bone automatically regains one lost Wound at the start of each turn.

Balalaika of the Arari(Enchanted Item)25 points

The bearer and any unit they are with gain +1 to their Weapon Skill.

Boots of Seven Leagues(Enchanted Item)25 points

Model on foot only. These boots increase the wearer's Movement value to 10 and give him the Strider special rule. In addition, he may move as if he had the Fly special rule.

Yakov's Kvas(Enchanted Item)25 points

One use only. The kvas may be distributed to one unit joined by the character with Yakov’s Kvas at the start of any turn. Roll a D6 and consult the chart below:

D6

Result

1-2

The character and unit suffer from Stupidity for the rest of the game.

3-4

The character and unit is subject to Frenzy for the rest of the game.

5-6

The character and unit is subject to Hatred for the rest of the game.

Steppe Hunter's Horn(Enchanted Item)20 points

One use only. The Steppe Hunter's Horn may be sounded at the start of any phase. Once used, the bearer and any unit they are with gain the Multiple Wounds (D3) special rule for the remainder of the turn.

Magic Standards

Banner of the Orthodoxy(Magic Standard)35 points
Banner of Praag(Magic Standard)25 points
Holy Icon of Miska(Magic Standard)25 points

This standard gives the unit carrying it +1 to Hit in the first round of close combat.

Njevski's Screeching Back Banners(Magic Standard)25 points

Winged Lancers or Gryphon Legion only. Any unit charged by the unit carrying the back banners that chooses to Hold as a charge reaction must take a Panic test with a -1 Leadership modifier.

Father Niklas' Mantle(Magic Standard)15 points

The unit carrying this banner gains the Strider special rule.

Standard of the Empty Steppe(Magic Standard)10 points

The unit carrying this banner gains the Vanguard special rule.