Filled with boiling blood and cinder ash, this gem-encrusted chalice contains a powerful curse which can be unleashed to destabilise the winds of magic across the battlefield, drawing their power into its swirling depths.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Chalice of Blood and DarknessURL Copied!
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Arcane Item50 points
In any Magic phase the bearer may, if they wish, reduce the number of dice held in both sides' dice pools by D3 each. Roll these dice separately declaring before rolling which applies to which side. If a double '1' is rolled between the dice then the bearer suffers a wound with no armour saves allowed. If they roll a double '6' then the bearer may recover a wound previously lost in the game.