At the start of the game, roll a D6 and consult the table below to see what effect the Magic Arrows have on any shortbows carried by the bearer and any unit they are with the remainder of the game:
D6 | Result |
1 | All shots gain the Armour Piercing (1) special rule. |
2 | Any enemy unit suffering 1 or more casualties must take a Panic test. |
3 | The unit ignores all Shooting Modifiers that are not caused by magic items or spells. |
4 | The unit may fire Multiple Shots even if they have moved this turn. |
5 | All shots gain the Poisoned Attacks special rule. |
6 | You may choose any one of the results above. |