Vampires only. One use only. The Gem of Blood activates when the bearer of the Gem of Blood suffers their first Wound in close combat (before saves). Roll a D6; on a roll of a 1 the wearer suffers the Wound as normal, and an additional Wound with no armour save allowed. On a 2+ the Wound is saved, and is rebounded onto the model that caused it with the Ignores Armour Saves special rule.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Talisman25 points