At the start of your Shooting phase, roll a D6 and consult the table below to see what sort of arrow the bearer has access to this turn:
D6 | Result |
1 | Flame Arrows: All shots have the Flaming Attacks special rule. |
2 | Bodkin Arrows: All shots have the Armour Piercing (1) special rule. |
3 | Poisoned Arrows: All shots have the Poisoned Attacks special rule. |
4 | Burst Arrows: All shots have the Multiple Wounds (D3) special rule. |
5 | Storm Arrows: All shots have the Lightning Attacks special rule. |
6 | Frost Arrows: All shots have the Ice Attacks special rule. |