This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Daemons of Nurgle. These may be used in addition to the magic weapons found in the Warhammer rulebook.
Magic Weapons
Attacks made with the Balesword have the Poisoned Attacks and Multiple Wounds (D3) special rules.
Flail. Any character or monster that suffers one or more unsaved Wounds from the Plague Flail must immediately pass a Toughness test or suffer another Wound with the Ignores Armour Saves special rule.
At the end of each round of close combat, roll 2D6 for each enemy model that has suffered one or more unsaved Wounds from this weapon. If the result is exactly 7, that model is slain with no saves of any kind allowed.
If the wielder of this weapon rolls a 5+ To Wound, that Attack has the Multiple Wounds (D6) special rule.
Arcane Items
Bound Spell, Power Level 5. The Staff of Nurgle contains the Rancid Visitations spell from the Lore of Nurgle.
The Wizard gains +1 to cast spells.
Enchanted Items
The Flesh Peeler may be used at the start of your shooting phase as long as the wearer is not in close combat. When used, all enemy units within 12" take D6 Hits. Each Hit automatically Wounds on a 5+ which Ignores Armour Saves.
Enemy units in base contact with the bearer of this item must re-roll 6's To Hit in close combat.
Magic Standards
Each unsaved wound caused by the unit when rolling 6's To Wound adds an extra point of Combat Resolution.
The unit carrying the Standard of Seeping Decay re-roll failed rolls To Wound.