This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Daemons of Slaanesh. These may be used in addition to the magic weapons found in the Warhammer rulebook.
Magic Weapons
The Etherblade gives the wielder the Ignores Armour Saves special rule. In addition, enemy models Wounded by it must re-roll successful Ward Saves.
The Lash of Despair uses the following profile:
Range | Strength | Special Rules |
---|---|---|
12" | As user | - |
Any character or monster that suffers one or more unsaved Wounds from the Witstealer Sword must immediately pass an Initiative test or suffer another Wound with the Ignores Armour Saves special rule.
A model that suffers one or more unsaved wound from the Torment Blade must pass a Leadership test. If failed, they may not attack that close combat phase.
Enchanted Items
All enemy models in base contact with the bearer of this item suffer -1 to their Attacks. In addition, any unit in base contact with the bearer suffer -2 to any Flee rolls they make.
Any enemy unit in base contact with the bearer of this item is subject to the Always Strikes Last special rule.
At the start of the game, after deployment, nominate one enemy Character on the table. That Character suffers a Strength 4 Hit at the end of each close combat phase in which they have made one or more Attacks.
Mounted model only. The wearer gains the Fly (5) and Strider special rules.
Any enemy unit in base contact with the bearer of this item suffer -1 to their Leadership.
Magic Standards
The unit gains the Stubborn special rule.
Any enemy unit charged by the unit carrying the Siren Standard can only choose Hold as a charge reaction. This standard has no effect on models with the Immunity (Psychology) special rule.