Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Quirks of CharacterURL Copied!
Mercenaries frequently have some dark secret, quirk in their character or particular skill which explains how they have become renowned sellswords. Models can spend points on Quirks of Character, as detailed in the army list. The points costs below refer to the cost for characters. One character and one unit may take the same Quirk of Character, but each Quirk may otherwise only be taken once per army (not including Special Characters).
The mercenary is covered in battle scars, having survived more strikes and blows than they can count.
Character only. All successful To Wound rolls against this model must be re-rolled.
The mercenary inspires exceptional trust and devotion from his troops. They will follow him to the ends of the earth and beyond!
General Only. The model's Inspiring Presence range is increased by 6".
The mercenary is immensely rich and always demands the highest price for his services or keeps the lion’s share of the plunder. The result is that the pay chest is exceptionally big and full to overflowing. This inspires even more loyalty from his troops.
General only. All friendly models using the Paymaster's Hold Your Ground! ability may choose to re-roll just one of the dice when taking Break or Panic tests.
The mercenary has a long-standing grudge or blood feud against the enemy. This is probably because they once double-crossed or treacherously betrayed them.
The model has the Hatred special rule.
The mercenary has adept knowledge of the terrain and often scouts ahead of the main army.
Character on foot and Skirmishers only. The model gains the Scouts special rule.
The mercenary focuses all their strength into a massive strike with their weapon in the initial clash.
The model gains the Strength Bonus (1) special rule.
The mercenary is the master of low cunning and always uses tricks in hand-to-hand combat.
Character only. The model may re-roll one failed To Hit roll each close combat phase.
The mercenary is adept with all kinds of deadly poisons covering their blades, which they use to deadly effect against the foe.
Character, Duellists, Hobgoblins or Elves only. The model gains the Poisoned Attacks special rule.
The mercenary is a grizzled veteran of so many battles that they have superior fighting skill.
The model gains +1 Weapon Skill.