Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Vampiric Powers (von Carstein)
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Aura of Dark Majesty(Ability)30 points

All enemy units within 6" of one or more models with the Aura of Dark Majesty suffer a -1 penalty to their Leadership. This penalty is cumulative with any other modifiers.

Spectral Attendants(Ability)25 points

All enemy Wizards within 18" of the model must re-roll successful channelling results.

Walking Death(Ability)20 points

Any unit in base contact with the model must re-roll successful Break tests.

Call Winds(Ability)10 points

Innate Bound Spell, Power Level 5. Call Winds affects all units within 24" of the Vampire. Until the start of caster's next Magic phase, all missile attacks fired from within or at a target within this distance suffer -1 To Hit.

Earth Bind(Ability)10 points

This Vampire can use the Invocation of Nehek spell to increase units of Dire Wolves, Bat Swarms and Fell Bats beyond their starting size, even though they are not all Undead.

Wolf Form(Ability)10 points

Model on foot only. The model gains Movement 9 and the Swiftstride special rule. In addition, they may join units of Dire Wolves.

Wolf Lord(Ability)10 points

The model allows all friendly units of Dire Wolves within 24" of it to March.

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