Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Movement Summary Chart
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Below can be found a summary chart of various types of Movement rules found throughout the game.

Movement Type

Distance Moved

Normal

Movement

Marching

Movement x 2

Charging

Movement + 2D6 (choose highest)

Failed Charge

2D6 (choose highest)

Fleeing

2D6

Pursuing

2D6

Some models have the Swiftstride special rule, which allows them to move at faster when charging, fleeing and pursing:

Movement Type

Swiftstride M6 or lower

Swiftstride M7 or more

Charging

Movement + 2D6

Movement + 3D6 (discard the lowest)

Failed Charge

2D6

3D6 (discard the lowest)

Fleeing

2D6

3D6 (discard the lowest)

Pursuing

2D6

3D6 (discard the lowest)

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