Below can be found a summary chart of various types of Movement rules found throughout the game.
Movement Type | Distance Moved |
Normal | Movement |
Marching | Movement x 2 |
Charging | Movement + 2D6 (choose highest) |
Failed Charge | 2D6 (choose highest) |
Fleeing | 2D6 |
Pursuing | 2D6 |
Some models have the Swiftstride special rule, which allows them to move at faster when charging, fleeing and pursing:
Movement Type | Swiftstride M6 or lower | Swiftstride M7 or more |
Charging | Movement + 2D6 | Movement + 3D6 (discard the lowest) |
Failed Charge | 2D6 | 3D6 (discard the lowest) |
Fleeing | 2D6 | 3D6 (discard the lowest) |
Pursuing | 2D6 | 3D6 (discard the lowest) |