Use this chart when fighting Monstrous Beasts, Monstrous Infantry, Monstrous Cavalry, Chariots, Shrines (Sh)War Machines, and Shrines.
D6 | Result |
1 | Yell and Bawl (see Giants, but the combat is won by 3) |
2 | Jump Up and Down (see Giants, but causes 3 Stomp Attacks resolved at Strength 8) |
3 | Pick Up and... (See Giants but resolved at Strength 8 rather than 6. If the Bonegrinder Giant opts to Hurl or Throw Back Into Combat, resolve hits at Strength 5) |
4-6 | Swing with Club (see Giants, but using the Random Attacks (3D6) special rule) |