Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Albion
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Current PDF Version: 1.5, Last Modified: 2023 March 29 @ 08:48

From time beyond memory, the isle of Albion lay shrouded in mists so dense and disorienting that many sailors said they were not ordinary drizzle and vapour but mists of pure sorcery. Some people, and many fine sailors amongst them, said that the isle of Albion was nought but mist and that the cloud and chill concealed only miserable grey water.

Yet all that time, and it was a long while even as Elves reckon time, Albion stood amongst the sullen seas hidden beneath its vaporous cloak. For century after century the sky was not seen, and neither tree nor plants grew, except the stubby bog grasses that cling to mire and mud. The land was sodden beneath a perpetual drizzle, and, because the sun's rays never reached the ground, it was cold and damp and always grey.

Thus was the ruin of Albion – a land polluted by sorcery in the distant Age of Magic. A land whose immense menhirs and arcane stone circles once served to control and contain the gateways between the worlds, which to this day might still open and bring ruin to the whole world. Yet thanks to the mists and the island's mysterious inhabitants, guardians of nature unimagined beyond those rocky shores, that possibility appeared as remote and mythical as the isle of Albion itself.

The mysterious, mist-bound isle of Albion is a dangerous place. On the one hand it is a land of endless opportunity, the battle-hungry eager to carve a niche for themselves into its hallowed ground. On the other it is a bleak expanse of moorland full of pitfalls for the unwary.

The armies of Albion is filled with barbarian warriors and mystical creatures. The core of any Albion army comprises nobles in chariots and warbands of warriors on foot, screened by youths armed with slings and javelins led by the local chieftain. Poorer nobles and richer warriors are mounted on hardy native ponies and form the cavalry used to both scout and to support the noble chariot warriors. Ranks of spearmen and woad-painted heroes, droves of scythe-bladed chariots and enormous Mastodons bred for war emerge from village and dun to follow the Sun Banner of the old High King.

Units

Reference Chart

Unit Name

Troop Type

Base Size (mm)

Agum the Watcher

Monster

50x50 or 50x75

Amanthas

Infantry

20x20

Aonbarr Horse Warrior

Cavalry

25x50

Bonegrinder Giant

Monster

100x150

Centaurs

Cavalry

25x50

Chariot

Chariot

50x100

Chariots

Chariot

50x100

Chieftain

Infantry

20x20

Conor Mac Feud

Infantry

20x20

Cormac Chath

Infantry

20x20

Druid Neophytes

Infantry

20x20

Dural Durak

Infantry

20x20

Fenbeasts

Monstrous Infantry

40x40

Fenhulk

Monster

50x50

Giant

Monster

50x75 or 50x50

Gwenlaen

Infantry

20x20

Half Giants

Monstrous Infantry

40x40

Handler

Infantry

20x20 or 25x25

Hearthguard

Infantry

20x20

Hunters

Infantry

20x20

Mastodon

Monster

50x100

Morrigan

Infantry

20x20

Pixie Swarms

Swarm

40x40

Roth Mac Lyr

Infantry

20x20 or 25x25

Shieldbearers

Infantry

40x20 or 40x40

Stone Thrower

War Machine

100

Swordmaidens

Infantry

20x20

Tribal Warriors

Infantry

20x20

Truthsayer

Infantry

20x20

Viridian Lords

Infantry

20x20 or 25x25

War Hounds

Warbeast

25x25

Warhorse

Cavalry

25x50

Warleader

Infantry

20x20

Warriors of Danu

Infantry

20x20 or 25x25

Woad Raiders

Infantry

20x20

Wyrd Druid

Infantry

20x20

Youngbloods

Infantry

20x20