Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Eye of the Gods Table
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2D6

Result

2

Damned by Chaos: The Chaos Gods gift the favoured one with a glimpse of infinity, driving them out of their mind and damning them to the dark fate of Spawnhood.

The Chaos Champion is removed from play as a casualty. If the Chaos Champion is mounted, its mount is also removed from play.

If you have a spare Chaos Spawn model, you can place it where the Chaos Champion was. If the Chaos Champion was in close combat, the Spawn will remain so if possible. If the Chaos Champion was in a unit before being turned into a Spawn, place the Spawn within 3" of the model's last position, at least 1" away from any unit or impassable terrain. Note that this is a normal (if there is such a thing) Chaos Spawn – it retains none of the equipment, upgrades, magic items, Marks of Chaos, Chaos Mutations and Powers, special rules or spells that it possessed in its former existence (these are lost). The new Spawn does not generate any new Victory Points.

If you do not have a spare Chaos Spawn model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Chaos Spawn model is placed.

3

Aura of Chaos: The favoured one is surrounded by a shimmering corona of multi-coloured flames that consume baleful arcane energies.

The Chaos Champion gains the Ward save (6+) special rule.

4

Unholy Resilience: Bones and flesh harden until they are tough as rock.

The Chaos Champion gains +1 Toughness.

5

Iron Skin: The favoured one's skin gnarls and toughens, becoming living metal with jagged cracks where their eyes and mouth used to be.

The Chaos Champion gains the Natural Armour (6+) special rule.

6

Murderous Mutation: The favoured one is blessed with great skill at arms, making them deadlier in combat.

The Chaos Champion gains +1 Weapon Skill.

7

The Eye Opens: The attention of the Dark Gods awakens, and the trophies offered up pleases the favoured one's masters.

The Chaos Champion can re-roll one failed roll To Hit, roll To Wound or saving throw until the end of his next turn.

8

Unearthly Reflexes: The favoured one is blessed with heightened senses, allowing them to react quicker.

The Chaos Champion gains +1 Initiative.

9

Dark Fury: The favoured one is blessed with dark fury and attack with reckless abandon.

The Chaos Champion gains +1 Attack.

10

Slaughterer's Strength: The favoured one's frame swells and bulks out with dark energy.

The Chaos Champion gains +1 Strength.

11

Command of the Gods: The favoured one speaks with the unearthly voice of the Dark Gods themselves.

The Chaos Champion gains +1 Leadership.

12

Dark Apostheosis: The favoured one has pleased his patron gods mightily, and they bestow upon them the glory of Chaos.

The Chaos Champion is replaced with a Daemon Prince (if you have a spare Daemon Prince model) where the Chaos Champion was. Any Wounds lost during the game before becoming a Daemon Prince are not carried over. If the Chaos Champion is mounted, its mount is also removed from play. If the Chaos Champion was in close combat, the Daemon Prince will remain so if possible. If the Chaos Champion was in a unit before being turned into a Daemon Prince, place the Daemon Prince within 3" of the model's last position, at least 1" away from any unit or impassable terrain. This Daemon Prince will retain any equipment, Marks, Chaos Mutations and Powers, magic items and any other rewards from this table gained during its former existence (if it had any). If the Chaos Champion was your army General or Battle Standard Bearer, the Daemon Prince remains so. If the Chaos Champion was a Wizard, the Daemon Prince retains his Wizard levels and knows the same spells as the Chaos Champion did before turning into a Daemon Prince. The new Daemon Prince does not generate any additional Victory Points, use the model's original cost.

If you do not have a spare Daemon Prince model, or if it cannot be placed on the board according to the aforementioned restrictions, then no Daemon Prince is placed and the Chaos Champion is removed from play as he joins the Chaos Gods in the Realm of Chaos instead. No Victory Points are awarded in this case.

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