If the unit flees, or if at any time there are only Squigs left alive in the unit with no Herders, the Squigs go wild, biting at anything nearby. All units within 2D6" (friend and foe) immediately take D6 Strength 5 hits. For every 5 Cave Squigs remaining when the Squigs Go Wild, add +1 to the number of hits caused. After damage is resolved, the Squig Herd is removed in its entirety.