The two Ravens soar around the Ravenswyrd at all time, lending him great power on unknown origin.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Each of the two Ravens gives the Ravenswyrd an additional Attack that are resolved at Weapon Skill 3 and Strength 3. These attacks do not benefit from any bonuses or Magic Weapons.
If the Ravenswyrd is wounded, roll a D6 for each wound suffered. On a 2+, the Ravenswyrd may ignore the wound and reduce his Strength, Toughness or Attacks by 1 instead. On a 1, one of his Ravens are slain instead. If both Ravens are killed then the Ravenswyrd will also die and is removed from the table.
In addition, roll a D6 at beginning of the Norse turn. On a roll of a 6 the Ravenswyrd may increase his Strength, Toughness or Attacks by 1. This increase may not take it above the Ravenwyrd's starting characteristics.