Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Whirling Death
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Instead of attacking normally, the Doom-flayer causes one artillery dice worth of Impact Hits at the start of each close combat phase. In case a Misfire is rolled, roll a D6 and consult the Doom-flayer Mishap Chart.

Doom-flayer Mishap Chart

D6

Result

1-2

Ba-Blam! The warp generator implodes in a rippling radius of multi-coloured death.

Place the large round template centred over the Weapon Team. Any models touched by the template suffer a Strength 4 Hit with the Armour Piercing (1) special rule. Remove the Doom-flayer from play.

3-5

ZZZZzap! The small and unstable warp generator that powers the Doom-flayer temporarily overloads, sending out a shocking discharge.

The Doom-flayer and all models in base contact take a Strength 4 Hit with the Lightning Attacks special rule as the device sends out potent shock waves of warp-energy.

6

Power Failure. With a descending thrum, the blades and scythes stop spinning as all power is cut off. The crew look up innocently, acting as if they are not doing anything harmful, certainly not directing the efforts of a chopping death abattoir.

The Doom-flayer may not attack or use its armour save this turn as the panicked crew scramble to restart their engine of destruction.

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