Even amidst the clamour of pitched battle, the enemies of the Elves are distracted by the mind-twistingly haunting tones of the Oceanid's song, and beguiled by a vision of ominous beauty unique to each beholder.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Spell Level 2Casting Value: 9+
Remains in Play. Place an appropriate marker no larger than 1" in diameter to represent the Oceanid within 6" of the Wizard. Whenever an enemy unit wishes to fire upon or declare a charge against a unit in the High Elf army, it must first measure the distance to the Oceanid. If the Oceanid is closer than the target unit, it must make a Leadership test.
If the test is failed, the enemy unit is distracted by the Oceanid's haunting song, and the attack/charge is not performed. If the test is passed, no Oceanid will have any effect against that unit for the rest of the game. This spell has no effect against units with Immunity (Psychology).