As the words that will invoke this grand spell are incanted, the ground all around trembles as seismic pressures of unprecedented magnitude are unleashed. As the very tectonic plates grind together the earth gives voice to an infernal groan. With a deafening, subsonic blast that ruptures ears and drives men mad, the power of the very continents is unleashed and the ground splits open, forming terrible wounds into which the enemies of the Lizardmen tumble to be lost in the bowels of the earth.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Ruination of CitiesURL Copied!
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Signature SpellCasting Value: 13+
Ruination of Cities is a direct damage spell with a range of 18". The target unit suffers 2D6 Strength 5 hits as the ground opens and swallows them. A unit that suffers any wounds from this spell will have all its movement rate halved (rounding up) in its next Movement phase as its members pick themselves up and drag comrades out of cracks in the earth. Units inside a building take 3D6 Strength 5 hits as walls and masonry collapse upon them. Flying models and other units that ignore terrain effects are unaffected by this spell.