Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

Lizardmen
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Current PDF Version: 1.5, Last Modified: 2023 March 29 @ 09:04

Since the days of their creation, the Lizardmen have been at the forefront of the battle for the world's survival. Their armies are anchored by savage warriors spawned for the sole purpose of war and augmented with titanic reptilian beasts whose tread shakes the earth. Their enigmatic leaders are powerful wizards and wield magics beyond the ken of mere mortals. While much has been lost over the long ages of warfare against the many foes of order, the Lizardmen still fight on – unleashing their cold-blooded savagery upon any who would stand in the way of their sacred mission. As carved upon the pyramid blocks, this is the tale of the Lizardmen and their defence of the world.

From their jungle-continent of Lustria, the Lizardmen look outwards and see a world gone awry. As the ultimate enemies of the Dark Gods and the true inheritors of the planet, the Lizardmen have determined their only recourse is to go to war to set things right. It is their sacred duty to fulfil the enigmatic plans of the Old Ones, and any who stand in their way can expect no mercy. Heed the drums and the reptilian roars of the jungle and join the gathering Lizardmen armies as they march forth for battle.

A Lizardmen host deployed for battle is a formidable sight, a striking battle force filled with colour and variety. A screen of nimble skirmishers that harass the enemy with blowpipe and javelin spreads out first, followed by rank after rank of merciless Saurus warriors, and their war leaders are battle-scarred veterans who will fight to the end. Saurus riding the slow-witted yet powerful Cold Ones form devastatingly powerful cavalry regiments. They are guided by the mightiest of mages, the Slann Mage-Priests, who unleash blasts of sorcerous energy the likes of which few other wizards can equal. Terrifying creatures such as the vicious, fire-breathing Salamanders, the towering Kroxigor and the gargantuan Stegadons fight alongside the Lizardmen. In the air above winged beasts screech, while out of the jungles stomp hulking reptilian monsters. They are pitiless killers, savage creatures of an elder age. Yet the Lizardmen do not war for plunder or territory, but instead fight for a higher cause – a world order laid out ages ago by their long-lost cosmic masters.

Units

Reference Chart

Unit Name

Troop Type

Base Size (mm)

Bastiladon

Monster

50x100

Carnosaur

Monster

50x100

Chakax

Infantry

25x25

Chameleon Skinks

Infantry

20x20

Coatl

Monster

50x50 or 50x100

Cold One

Warbeast

25x50

Cold One Riders

Cavalry

25x50

Dread Saurian

Monster

100x150

Gor-Rok

Infantry

25x25

Horned One

Warbeast

25x50

Horned One Riders

Cavalry

25x50

Inxi-Huinzi

Cavalry

25x50

Itzi-Bitzi

Infantry

20x20

Jungle Swarms

Swarm

40x40

Kroq

Infantry

25x25

Kroq-Gar

Monster

50x50 or 50x100

Kroxigors

Monstrous Infantry

40x40

Lord Kroak

Infantry

50x50

Lord Mazdamundi

Monster

50x100

Lotl-Botl

Infantry

25x25

Nakai

Monstrous Infantry

40x40

Oxyotl

Infantry

20x20

Razordon Hunting Pack

Monstrous Beast

40x40

Ripperdactyl Riders

Cavalry

40x40

Ripperdactyl

Warbeast

40x40

Salamander Hunting Pack

Monstrous Beast

40x40

Saurus Oldblood

Infantry

25x25

Saurus Scar-Veteran

Infantry

25x25

Saurus Warriors

Infantry

25x25

Skink Chief

Infantry

20x20

Skink Cohort

Infantry

20x20

Skink Handler

Infantry

20x20

Skink Priest

Infantry

20x20

Skink Skirmishers

Infantry

20x20

Slann Mage-Priest

Monstrous Infantry

50x50

Stegadon

Monster

50x100

Tehenhauin

Infantry

40x40

Temple Guard

Infantry

25x25

Ten-Zlati

Cavalry

40x40

Terradon

Warbeast

40x40

Terradon Riders

Cavalry

40x40

Tetto'Eko

Infantry

40x40

Tiqtaq'To

Cavalry

40x40

Troglodon

Monster

50x100