A scintillating spray of sizzling silver slivers skips from the Wizard's outstretched fingers, and under their commands, plates, links and rivets turn molten, searing their wearer.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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Signature SpellCasting Value: 10+
Searing Doom is a magic missile with a range of 24" and causes D6 hits with the Ignores Armour Saves and Flaming Attacks special rules. The To Wound score is equal to the unmodified close comabt armour save of the target (excluding Natural Armour). Models without an armour save cannot be wounded. The Wizard can choose to have the spell instead inflict 2D6 hits. If they do so, the casting value is increased to 20+.