Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)

The Lore of the Truthsayers
URL Copied!

The Druid breathes out some of the mystical mist that surrounds his enigmatic homeland and envelopes his compatriots, making them hard to target by enemy missile troops.

Whenever a spell from the Lore of the Truthsayers is cast on a friendly unit, enemy units targeting that unit suffer -1 To Hit with missile weapons until the start of the caster's next turn.

The prayers of the Truthsayer are heeded in the heavens and his warriors are filled with the strength and skills of the gods of hunting and battle.

Blessing of Valour is an augment spell with a range of 24". The target unit gets +1 To Hit with shooting and close combat attacks until the start of the caster's next Magic phase. The Wizard can choose to have this spell target all friendly units within 12". If they do so, the casting value is increased to 12+.

1. Elemental PowerCasting Value: 5+

Elemental creatures like Fenbeasts thrive on the magic which suffuses the isle of Albion. This can be boosted by magical energy from the Truthsayer.

Elemental Power is an augment spell with a range of 24" that targets Fenbeasts, Fenhulks and Viridian Lords. The target unit immediately regains D3 Wounds worth of models lost earlier during the battle up to their starting value, or it may choose to make a normal additional move as if it were the Remaining Moves sub-phase.

2. Wings of FateCasting Value: 6+

The Truthsayer conjures a flock of enchanted birds to attack his enemies.

Wings of Fate is a magic missile with a range of 24" and causes 3D6 Strength 2 hits. The Wizard can choose to increase the number of hits to 6D6. If they do so, the casting value is increased to 12+.

3. Gift of LifeCasting Value: 6+

Dying warriors that are lying broken on the battlefield are granted a new chance, their bodies are healed of all wounds and their strength returned to them.

Gift of Life is an augment spell that targets all friendly units within 12". Each unit within this range instantly recovers 1 Wound worth of models slain earlier in the battle, following the rules of the Regrowth spell from the Lore of Life. The Wizard can choose to have this spell recover D3 Wounds per unit rather than 1. If they do so, the casting value is increased to 12+.

4. Shield of LightCasting Value: 10+

A chosen regiment of warriors is protected by a shimmering barrier that deflects enemy missiles and blows.

Shield of Light is an augment spell with a range of 18". The target unit receives a Ward Save (5+) until the start of the caster's next Magic phase. The Wizard can choose to increase the range of this spell to 36". If they do so, the casting value is increased to 13+.

5. Boon of CourageCasting Value: 12+

The warriors hear the commanding voice of the Truthsayer in their minds, calling upon their honour and bidding them to fight on, no matter how desperate their situation has become.

Boon of Courage is an augment spell with a range of 24". The target unit gains the Unbreakable special rule until the start of the caster's next Magic phase. If cast on a fleeing unit, the unit immediately rallies, regardless of how many models are left in it. The Wizard can choose to have this spell target all friendly units within 12". If they do so, the casting value is increased to 24+.

6. Voice of CommandCasting Value: 13+

Hearing the booming voice of the Truthsayer, an enemy regiment suddenly stops in its tracks, doubt filling their minds, hesitation paralyzing their limbs.

Voice of Command is a hex spell with a range of 24". The unit immediately loses all its fighting spirit and cannot voluntarily move in its next Movement phase or shoot in its next Shooting phase. The Wizard can choose to increase the range of this spell to 48". If they do so, the casting value is increased to 15+.