Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Chaos MaraudersURL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Warleader | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Elite Marauder | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 1 | 7 |
Champion | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 |
Hand weapon, shield.
May upgrade one Marauder to a Warleader (10 points)
May upgrade one Marauder to a musician (10 points)
May upgrade one Chaos Marauder to a standard bearer (10 points)
May have a magic standard worth up to 25 points
The entire unit may take one of the following:
Mark of Khorne (2 points per model)
Mark of Nurgle (2 points per model)
Mark of Slaanesh (2 points per model)
Mark of Tzeentch (2 points per model)
The entire unit may replace shields with one of the following:
Additional hand weapons (free)
Flails (1 point per model)
Great weapons (1 point per model)
The entire unit may wear light armour (1 point per model)
The entire unit may be upgraded to Elite Marauders (normal restrictions apply) (1.5 points per model)
The entire unit may wear medium armour (2 points per model)