Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
Marauder HorsemenURL Copied!
M | WS | BS | S | T | W | I | A | Ld | |
---|---|---|---|---|---|---|---|---|---|
Marauder Horseman | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Marauder Horsemaster | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 7 |
Warhorse | 8 | 3 | 0 | 3 | 3 | 1 | 3 | 1 | 5 |
Hand weapon, shield.
May upgrade one Marauder Horseman to a Marauder Horsemaster (10 points)
May upgrade one Marauder Horseman to a musician (10 points)
May upgrade one Marauder Horseman to a standard bearer (10 points)
May have a magic standard worth up to 25 points
The entire unit may take one of the following:
Mark of Khorne (2 points per model)
Mark of Nurgle (2 points per model)
Mark of Slaanesh (2 points per model)
Mark of Tzeentch (2 points per model)
The entire unit may take one of the following:
Spears (1 point per model)
Replace shields with flails (1 point per model)
The entire unit may take one of the following:
Throwing axes (1 point per model)
Javelins (1.5 points per model)
Shortbows (1.5 points per model)
The entire unit may wear light armour (1 point per model)
The entire unit may be upgraded to Elite Marauders (normal restrictions apply) (1.5 points per model)