A Warhammer battle can take place anywhere, on the edge of a town, amid cursed ruins, in the uttermost depths of a Dwarf hold, on the treacherous and frozen slopes of a mountain pass or even amid the upper minarets of an Elven city. The fighting a Warhammer Battle chapter explains how to set up your battlefield. Here you will find the rules for the many types of terrain and building you can fight over.
Source: Warhammer Armies Project: Unofficial 9th Edition (v2.2)
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- Types of Terrain
- Open Ground
- Impassable Terrain
- Dangerous Terrain
- Hills
- Hills and Line of Sight
- Hills and Movement
- Hills and Shooting
- Hills and Close Combat
- Examples of Hills
- Anvil of Vaul
- Scree Slope
- Temple of Skulls
- Forests
- Forests and Line of Sight
- Forests and Movement
- Forests and Shooting
- Forests and Close Combat
- Examples of Forests
- Ancient Forest
- Abyssal Wood
- Blood Forest
- Fungus Forest
- Venom Thicket
- Wildwood
- Rivers
- Rivers and Line of Sight
- Rivers and Movement
- Rivers and Close Combat
- Bridges and Other Crossings
- Examples of Rivers
- Boiling Flood
- Necrotic Ooze
- Raging Torrent
- River of Blood
- River of Light
- Marshland
- Marshland and Line of Sight
- Marshland and Movement
- Examples of Marshland
- Earthblood Mere
- Khemrian Quicksand
- Mist-Wreathed Swamp
- Obstacles
- Obstacles and Movement
- Obstacles as Cover
- Obstacles and Close Combat
- Examples of Obstacles
- Blazing Barricade
- Blessed Bulwark
- Fences and Hedges
- Ghost Fence
- Wall
- Mystical Monuments
- Examples of Mystical Monuments
- Altar of Khaine
- Arcane Ruins
- Bane Stone
- Charnel Pit
- Elven Waystone
- Idol of Gork (or possibly Mork)
- Magic Circle
- Sinister Statue
- Sorcerous Portal
- Wyrding Well
- Buildings
- Buildings and Line Of Sight
- Buildings and Movement
- Garrisoning a Building
- Only Room for One
- Abandoning a Building
- Buildings and Magic
- Buildings and Shooting
- Five Per Floor
- Shooting at a Garrison Unit
- Template Weapons (Buildings)
- Assaulting a Building
- Charge Reactions (Buildings)
- Fighting the Assault
- Who Can Strike? (Buildings)
- Allocating Attacks (Buildings)
- Challenges (Buildings)
- Special Attacks (Buildings)
- Combat Resolution (Buildings)
- Defender Loses
- Other Outcomes
- Sally Forth!
- Buildings and Panic
- Multipart Buildings
- Arcane Architecture
- Examples of Arcane Architecture
- Acropolis of Heroes
- Dwarf Brewhouse
- Grail Chapel
- Haunted Mansion
- Nehekharan Sphynx
- Sigmarite Shrine
- Tower of Blood
- Wizard's Tower